As the device stands currently it is rarely if ever played due to the heavy RNG nature of it.
The current device:
RR pg. 21 Device summary
: "At the end of the Activation Phase, this device detonates.
When this device detonates, each ship and remote at range 0–1
rolls 2 attack dice. Each ship or remote suffers 1
damage for
each
/
result."
My idea is to reduce the dice rolled to 1 and apply a
instead of rolling the second die. IE:
"At the end of the Activation Phase, this device detonates.
When this device detonates, each ship and remote at range 0–1
receives 1
damage and
rolls
1
attack
die
.
If the result is
/
, the ship or remote suffers 1 additional
damage
."
Hopefully this shouldn't push its power level too high and make it a slightly more tempting proposition for list building and play.
Edited by Hiemfire