Multiplayer Rules (2v2) Discuss

By JayDe, in Warhammer Invasion Rules Questions

Isn't the main concern with multiplayer rules how to stop ganging up? Isn't a simple solution to this to say (speaking in terms of team-based games) that 2 or 3 zones need to be burnt, with a minimum of 1 from each opponent?

Then turns simply switch between a player, followed by a player from the opponent team, then the OTHER player from the first team etc'... with attacking still being the simple selection of zones, but with the added option of which player to attack?

Cheers

The rules for a 2v2 tournament in our RC will require a team to burn a total of 4 zones from their opponents and a player is eliminated only when all his zones burn. In the many games we had using these rules it showed that rush is still strong but not stronger than in your usual 1v1, maybe a little bit weaker in fact, cause tactics like Nurgle pestilence hit both players really hard.

With our group we've also done the burn 4 zones for victory in a 2v2 situation. We also make sure that the team is either order or destruction. Having order and destruction decks in the same team leads to really powerful situations which unbalance the game a bit.

In a 3 or more free for all scenario we've approaced it via the attack to the left defend from the right only. This way we make sure no one gets picked on. With regard to spells, tactics, forced effects etc, anyone can targert any opponent as long as it's legal targets etc.

We have found the above method works really well. Although I have to say that I hate it when I'm sitting on the left of an orc or scaven player!

Well that's all super helpful - the only question left is turn sequences. Each faction (2 players) does NOT take a turn together, do they?

Turns alternate between teams and the player that was not the last member of that team to take a turn... resources are NOT shared?

in FFA, turns go clockwise or counter clockwise?

Cheers

Every game I can think of goes clockwise.

Let me rephrase, I cannot think of a game that goes counterclockwise (unless its Uno and someone has played a Reverse). happy.gif

I wonder if games go counter-clockwise in the southern hemisphere.

deashira said:

I wonder if games go counter-clockwise in the southern hemisphere.

Like toilets?

haha, that's all really helpful. Two more points:

-there was no help about 2v2 team game turn movements there.

-I live in the Southern hemisphere, Australia! And... I can't remember, but i think they go clockwise here two - but the more I question, the more people tell me ;) .

Basically in a free for all game it's just clockwise in terms of gameplay.

In a 2v2, let assume P1 and P2 are in team A and P3 and P4 are in Team B. The turn order is P1, P3, P2 and P4.

First turn rules:

P1 can't draw and can't attack as per the normal rules.

P3 can draw and can't attack

P2 can draw and can't attack

P4 can draw and attack

We applay the same rules to free for all as well with regards to drawing and attacking. Basically the first player can't draw and attack, the last player can draw and attack and everyone in between can only draw on the first turn.

Also the in 2v2. we require that 4 zones in total need to be burning before victory and if three zones are burning for one of the players, they still keep playing. In free for all, the standard rules of two zone work fine still.

The cards are really well designed for multiplayer games and we're working on trying to get somegood multiplayer formats going. I think FFG did mean to make a multiplayer format but they just haven't gotten around to it.

Hope that is of some help.

Ohh and the toilets flush in the direction that it sprays out in. The Coriolis Effect doesn't make any difference to something as small as a toilet...An Urban Myth that has gotten out of control! :-)

My hat is off to you Ronin_108.