13 hours ago, LTuser said:One thing i'd like to see, is for homing missiles, THEM Getting an attack in a FOLLOWING round, if they missed their initial attack.. SHOWCASE their homing ability!
It's a possibility for a future 'advanced homing missiles' but I'm not sure how you'd do it.
The game's default mechanic to 'remind' you of stuff next turn is a flipped charge, but obviously you're using the charges for the missiles' ammo count.
I guess you could use a condition token, or a 'smart missile salvo' remote?
13 hours ago, PhantomFO said:To my mind, missiles should be more accurate than Torpedoes, but won't hit as hard.
Well, that's basically the idea behind homing missiles, isn't it? It only really does 1 damage, unless you get cocky, think you can dodge it entirely, and screw up.
Whether it's fairly costed for its effectiveness is a different question, but "reliably accurate shot at range 3 that only does 1 damage" is pretty much exactly homing missiles' thing.