I used to run the NPE 5 Y ion list but these seem like they could be a handful with white 1 hards and red stops or reverse banks to keep arcs. They also fire out to R3. Once you get tapped then you can be jammed to have no actions and reinforce to double mod 1 or 2 to lock up the ion. Moving at initiative 1 they won't get blocked either.
UPDATE-
I haven't got real world experience but on fly casual it's kinda tricky to keep them on target. The lack of k turn is a challenge but I think a tugboat player would be able to wrap their head around it more.
New wave ion control
(32) Logistics Division Pilot [Resistance Transport]
(5) Ion Cannon
(2) R4 Astromech
Points: 39
(32) Logistics Division Pilot [Resistance Transport]
(5) Ion Cannon
(2) R4 Astromech
Points: 39
(32) Logistics Division Pilot [Resistance Transport]
(5) Ion Cannon
(2) R4 Astromech
Points: 39
(32) Logistics Division Pilot [Resistance Transport]
(5) Ion Cannon
(2) R4 Astromech
Points: 39
(32) Logistics Division Pilot [Resistance Transport]
(5) Ion Cannon
(2) R4 Astromech
Points: 39
Total points: 195
Edited by FenderBender