Jabba Jabba Stay

By Waldorf28, in X-Wing Squad Lists

I've played this list a few times now and it's both great fun and absolutely hilarious. First off, no-one who puts down two YVs is taken seriously. But it can perform well because both YVs have a different and well defined role.

(68) Fenn Rau [Fang Fighter]
Points: 68

(54) Trandoshan Slaver [YV-666 Light Freighter]
(5) 0-0-0
(8) Lando Calrissian
(2) BT-1
Points: 69

(54) Trandoshan Slaver [YV-666 Light Freighter]
(3) Contraband Cybernetics
(6) Jabba the Hutt
Points: 63

Total points: 200

Jabba parks in the middle of the board and Reinforces. He can do this for six turns. You don't *have* to stay still, you can move off whenever you like, but the longer you stay put, the more effective he is because he's a sitting duck so very tempting to focus fire on. But the Reinforce means it can take a long while to remove him.

The other YV is built with cheap pseudo double mods in mind. Being down at initiative 2 means a Reinforce is usually the wisest action since it gives a persistent green token for Lando. Hopefully you've either picked up a Calculate from 0-0-0 which can be used to re-roll an eyeball or you've handed out a stress which BT-1 can exploit. Either way this YV is the hard puncher.

Fenn just hangs back for a turn or two until the opponent has committed to slowly whittling down the Reinforced YVs then flanks.

It's loads of fun to fly because you have three different ships with different capabilities doing different things. Fenn could use a bid of course, but that wouldn't provide as much utility as the YV upgrade cards.

My name is Waldorf, I love YV-666s, and I commend this list to the house... but of course very few people own *one* YV never mind two! :)

Edited by Waldorf28