It's not secret that I have little regard for Star Wars canon when using it as a RPG setting. I'll use what I want and drop what I don't. So to apply this to the eras? Here's an example that I'm contemplating for my next campaign.
First, as the base, I'm going to go with the setting of the Old Republic MMO set in 10 ATC. The Republic and the Sith Empire have been at peace, or more precisely in a state of cold war, for 10 years following 28 years of hot warfare in the Great Galactic War. The Republic got the short end of the peace treaty and holds a bit of a grudge against the Jedi (who have somewhat retreated from public view to contemplate on everything). The Sith Empire occupies a fair portion of what was Republic space, but it isn't really in shape to continue hostilities against the remains of the Republic.
OK, now lets add in a little bit of the Galactic Civil War by having an "Arab Spring" chain of uprisings occurring throughout the Sith Empire. After 10 years of occupation, revolts occur on occupied worlds among conquered populations and they even count some sympathetic Imperials (though not the Sith themselves) among their numbers. Now the various resistance elements are trying to unite into a Rebel Alliance to throw off the Sith's rule.
Next a heaping helping of the Clone Wars provides the Republic with it's own problems. Several worlds have been declaring independence from the Republic because they believe it is an ineffective government that exploited them during the Great Galactic War and the decade of the Cold War that followed. They feel that the Republic cannot defend them from the Sith Empire, so they are forming a Confederacy of Independent Systems to protect themselves through construction of massive forces of droids. The Republic cannot let this happen (because they lose access to resources and manufacturing but also because they fear it will break the Treaty of Coruscant and reignite the war), so they are willing to take limited military action against this "Separatist Alliance." Knowing that sending Republic troops to fight Republic-born secessionists will cause all sorts of morale issues troubles the Republic leadership, but they have a solution. Right after the Treaty of Coruscant, the Republic funded a clone army to boost their numbers should they need to again wage war against the Sith Empire. This clone army is now ready, and it will be used against the Separatists. Hopefully a limited police action conducted by Jedi-led clone peacekeepers will have the issue resolved quickly enough...
- Is the Rebellion being externally manufactured by Republic agents?
- Does a renegade Jedi leads the Separatists?
- Are the Separatists being manipulated by the Sith?
- Do the clones hide a sinister secret?
That's up in the air, and the details can be fleshed out (or not) as needed.
Edited by HappyDaze