A few ships seem awkward or difficult to use, and I would like some opinions on ideal uses of these ships, I have visited various sites that review these ships like http://cannotgetyourshipout.blogspot.com/
My first question involves the MC-75.
Outside of being dropped by Raddus for a point blank torpedo barrage, how else can you use this ship?
-It seems to have the worst durability of the Rebel large bases because it only has 1 token that reduces damage.
-It has poor side arc's when you compare it to the assault frigate or the Home One as an assault frigate has the same firepower in a cheaper package with similar durability if you stay at mid-long range, and the Home One straight up has more dice.
As far as I can tell the only advantage it has over other Rebel ships is the double ordinance slots.
Another ship that I question the usefulness of is the Hammerhead scout corvette, anytime I have tried to come up with a build for one, I have decided I would be better served using a torpedo Hammerhead, or a Cr-90, or a Nebulon support Refit(if i have the points)
-The only interesting thing is the potential of gunnery team, but the cost makes it seem risky.
How else have you used a MC-75 without using Raddus?
Is there a reason to use a scout Hammerhead?