Design a new illicit upgrade competition

By Greedo_Sharpshooter, in X-Wing

10 hours ago, dadocollin said:

Death Sticks (5 pts)

Action: Spend 1 charge. Choose 1 crew upgrade equipped to an enemy ship at range 0-1. Remove one charge from that crew upgrade.

1 charge (non-recurring)

381d47c4802a218b03a03e6a921b1a4b47823268

You want to go home and rethink your post 👋

Kidding. But it should have a dual side with rethinking :)

Edited by Xeletor

Big Gamble: 5 points

1 charge

After obsticles and ships have been set onto the table, spend this charge.

Each player rolls three red dice.

Blank=0, hit=1, crit=2

The highest score gets to choose initiative.

9 minutes ago, martini74 said:

Big Gamble: 5 points

1 charge

After obsticles and ships have been set onto the table, spend this charge.

Each player rolls three red dice.

Blank=0, hit=1, crit=2

The highest score gets to choose initiative.

WHy not just say 'roll a red die, on a hit or crit, you choose who is first player'

The odds are identical.

Advanced Cloaking Device.

Cost 8. Requires two illicit slots.

2 charges. Remove one charge to perform a cloak action (small or medium ship). Remove 2 charges to perform a cloak action (large ship).

Edited by Da_Brown_Bomber
  • Shipyard Sabotage

Cost 4. Charge 1. Illicit & Crew

After performing an attack, if the defender was dealt a face-up damage card, you may spend one charge from this card to choose and discard one of the defender's upgrade cards.

Yeah. It's the old Boba Fett crew card. I want it back.

Imbedded Signature IDs

5 pnts

When you become the target of an attack, role one evade die. On an evade result, the attacker must choose another target if able.

This might be way out of balance. Maybe there is a way to utilize a charge token aspect? Like:

When you become the target of an attack, if your charge is active, role one evade die. On an evade result, the attacker must choose a different target of able.

When you declare a target of an attack, spend one charge.

Glitterstim

Just... glitterstim

Except, at the end of the round, you draw damage cards until you find the first pilot crit and slap it on the ship.

Then shuffle the other cards back into the deck.