So here's the one Hyena I havn't been able to make a list for

Reason being I've seen my one Torrent eat it on the way in...one the first round of fire...basically every game (which is its job, but not the Drone's job)
While the ability is certainly unique, it's also incredibly short ranged. I think everyone's figured out the obvious use here of hair-balling Proximity Mines into peoples' faces (using Delayed fuses to not blow yourself up), but there's the issue of being required to end your turn in extreme proximity (heh) to the enemy.
But then I realized I never actually put these guys on the table (doi) and started to wonder...how close exactly DO they need to be? What's the effective "range" given a small ship? This isn't exactly easy to figure out since the prox mine isn't as wide as a firing arc, but here are some apPROXimations
A.) a Drone launched prox mine is slightly longer than range 1
B.) the prox mine "arc" is a range ruler's width wider than the front face of the Drone's base (so imagine your entire front section is a big-ol bullseye arc)
So, that's just for unavoidable overlapping the moment the prox is dropped. What about unavoidable drops where you just hairball it in front of the opponent? Well, gents, that's FAR more difficult to measure because accounting for a ship's maneuvers will require far more time than I'm willing to give.
The most guaranteed you can get (short of your opponent pulling a stop out of their ***) is as so:

[disclaimer: obvious inexact and sloppy model is obvious]
C.) roughly speaking, your opponent's base has to be "in range" of the mine and their bare plastic has to be (At most) parallel to yours
I just did some other mockups with the bomber and target right across from one another.
At the tail end of range 2, any speed turn for a small base sees it safely out of harm's way. In front of the mine, a 2-3 bank will overlap the mine (a 1-bank won't). A one-forward won't make it to the mine, but any other speed will.
If the target is completely within range 2 (we'll call it "Range 1.5"), then anything but a 1-turn will hit the mine (note: remember, this is dead-on, we're not counting the ability to just turn/bank away from an off-center mine)
and that's about all the testing I feel like doing outside an actual game. So, in summary
1.) To guarantee your hairball's effectiveness, your opponent has to be at range 1 (+a hair's breadth more at most) and within your front width + the width of a range ruler
2.) To guarantee your opponent will move over your prox with anything but a stop, the range is the same but your "arc" extends out to the bare plastic part your bases
Tl;dr: the bombardment drone's prox mine launch is basically a range 1 "double-bullseye arc" shot (at essentially initiative 0)
32-c obviously makes life easier, but now that's a LOT of investment for something that's effectively at only excessively close range. Maybe Sear would be an idear?
Dunno, ****'s real risky at 39 points (40 with struts; asteroids would really help funnel your opponent in)
Edited by ficklegreendice





