So since the announcement I've wanted to run Ric, ObiWan (with Delta), an ARC, and two torrents. I can make it fit, but it means NOT having Juke on Ric.
The other option is three Torrents with Juke Ric and Regen ObiWan.
So, an ARC or Juke on Ric?
So since the announcement I've wanted to run Ric, ObiWan (with Delta), an ARC, and two torrents. I can make it fit, but it means NOT having Juke on Ric.
The other option is three Torrents with Juke Ric and Regen ObiWan.
So, an ARC or Juke on Ric?
Well, that all depends on how much value Juke gets. Juke is (obviously) most helpful when shooting at a ship without focus. It was so strong in the quad phantom list because with multiple Jukes, if you shoot at the same target, they will eventually likely have to use their focus on defense if they have it.
Having only one Juke is significantly less useful, but it can still be used to punish a ship that uses its focus on attack (if it’s higher initiative than Ric) or doesn’t take focus, or is forced to use focus on defense, making their attack weaker. I’m not entirely sure it’s worth 7 points. Depending on how you want to use Ric, Lone Wolf might be a viable choice as well.
I say try both lists, see what performs better!
As an aside, 7B Anakin, 7B Obi-Wan and Juke Ric fit in a list, As does 7B regen Obi-Wan, Lone Wolf R2-A6 Ric and 3 torrents.
38 minutes ago, FatherTurin said:Well, that all depends on how much value Juke gets. Juke is (obviously) most helpful when shooting at a ship without focus. It was so strong in the quad phantom list because with multiple Jukes, if you shoot at the same target, they will eventually likely have to use their focus on defense if they have it.
Having only one Juke is significantly less useful, but it can still be used to punish a ship that uses its focus on attack (if it’s higher initiative than Ric) or doesn’t take focus, or is forced to use focus on defense, making their attack weaker. I’m not entirely sure it’s worth 7 points. Depending on how you want to use Ric, Lone Wolf might be a viable choice as well.
I say try both lists, see what performs better!
As an aside, 7B Anakin, 7B Obi-Wan and Juke Ric fit in a list, As does 7B regen Obi-Wan, Lone Wolf R2-A6 Ric and 3 torrents.
LONE WOLF! Thank you!
I still have to go with three torrents (Ric has to be naked to fit an ARC in), but I dropped the droid off ObiWan thanks to those 2 points I got from switching from Juke to Lone Wolf. I think I'd rather just play ObiWan more aggressively than worry about Regen.
Can't imagine why you wouldn't use juke on the pilot most built around it
Ability = go fast = full throttle
I 5= more likely to shoot before having to spend evade
Much as I adore Arcs...yeah juke
4 minutes ago, ficklegreendice said:Can't imagine why you wouldn't use juke on the pilot most built around it
Ability = go fast = full throttle
I 5= more likely to shoot before having to spend evade
Much as I adore Arcs...yeah juke
Thanks for answering my question over here!
Juke better than Lone Wolf though?
Two ARCs no torrents? That gets 104th, 104th, 7B Obi, Juke Ric, no other upgrades.
I dunno. I kinda want R2 Astromech on Ric. That might be my first upgrade for him. Predator/R2 is a point cheaper than Juke. I feel like Ric could be really nasty in the endgame in a 1-on-1 situation, with Full Throttle and regen. He also only pays the 4 point 2-agility price, but will [usually? sometimes? rarely?] be rolling an extra green die.
//
I guess I just had another [bad?] thought: 7B Obi, Juke Ric, Tucker, and Oddball (ARC). There'd be 4 points for an upgrade of some kind (R2 on Ric, R4-P on Obi or Oddball, Clone Commander Cody on Oddball), but you'd have an extra Init 5 shot. Or Oddball Torrent and Wolffe ARC, with no other upgrades beyond Juke and 7B.
I know Republic list-building has frequently not looked beyond the lowest generics, since other pilots were certainly too expensive. But with the recent buffs, seems like... they're worth at least looking at? Tucker's ability for 4 points is a lot nicer looking than his ability for 6 points.
10 hours ago, BlastyMcBlasterFace said:LONE WOLF! Thank you!
Juke is definitely best suited for the N-1 - @ficklegreendice is not wrong about that - but it is eyewateringly expensive for a fighter in the same price league as the TIE striker. Whether a lone wolf Ric would be good enough to justify holding him out of the fight I'm not sure, but it's an interesting cheap choice.
Might be interesting for Lil' Annie, instead. Force + Lone Wolf + Full Throttle + R2 Astromech is an irritatingly tough ship given its basic stats.
9 hours ago, Magnus Grendel said:Lil ' Annie, instead. Force + Lone Wolf + Full Throttle + R2 A stromech is an irritatingly tough ship given its basic stats.
Unfortunately, I don't think force users get talents.
(Ani might be different tho, you never know)
29 minutes ago, Roller of blanks said:Unfortunately, I don't think force users get talents.
(Ani might be different tho, you never know)
He is.
Lil' Annie has a force rating of 1 but a 'normal' talent not a force power.
3 Gold squadrons, Regen Sense Obi in D7 and young Ani with juke. 200 on the dot.
10 hours ago, Magnus Grendel said:He is.
Lil' Annie has a force rating of 1 but a 'normal' talent not a force power.
Really? Cool!
9 hours ago, Magnus Grendel said:Juke is definitely best suited for the N-1 - @ficklegreendice is not wrong about that - but it is eyewateringly expensive for a fighter in the same price league as the TIE striker. Whether a lone wolf Ric would be good enough to justify holding him out of the fight I'm not sure, but it's an interesting cheap choice.
Might be interesting for Lil' Annie, instead. Force + Lone Wolf + Full Throttle + R2 Astromech is an irritatingly tough ship given its basic stats.
The problem is that at this price tag Ani doesn't do enough damage. The entire appeal of Olie is that as long as he moves fast he punches well above his weight. Ani can probably match or exceed Olie's defense but not his offense.
3 hours ago, Lightrock said:The problem is that at this price tag Ani doesn't do enough damage. The entire appeal of Olie is that as long as he moves fast he punches well above his weight. Ani can probably match or exceed Olie's defense but not his offense.
Agreed - if you're buying an 'elite' N-1 that's not Ric (whose ability mandates primary-weapons-only), you probably want to further spring for a torpedo loadout.
I tested Obi/CLT + R2, Padme/Juke + R2, Ric/Juke + R2, Blue Sq (Torrent)/Dedicated (195) yesterday at our monthly and rolled through everything going 3-0. Lost 1 ship over 3 games, the list is so dang hard to kill.
A couple of things did jump out at me from this testing though:
1) The N1's tend to disengage - A LOT. It led to a lot of wins so wasn't incorrect (and I'm sure it will be easier with more practice), but they tend to shoot every 2-3 rounds and with the Jedi support that was fine as nothing of mine was dying, but still it meant games went long and I'd like a bit more punch.
2) R2 Astro is absolutely golden on these guys, 4 points is a steal and it's definitely my first pick on any of them, especially Ric who is almost unkillable when he runs away with 5 straight - focus, evade, regen, Padme ability, Ric ability.
I'm thinking I might try Adv Sens on Ric, a lot of time I was reluctant to keep going in as I knew I'd bump, or I didn't want to T-Roll and get focused down with no tokens. Picking up a focus before those situations, that Obi can then turn into multiple tokens as needed, seems worth checking out. Dropping the Torrent in my above list to get AS also allows for Passive Sensors on Padme and either giving her Proton Torps or her & Ric both APT. Not sure which is better but I feel like this makes up for losing a ship offensively, and my bid even goes from 5 to 8 which is nice. Losing 5hp and a blocker might make it strictly worse - but I'd like to try it out.
Juke is pushed to where you need 2 copies of it minimum from consistent time on target 3 die shots; i.e. Rex Whisper Friend, or 3Sigma Gideon. Ric likes it when he doubles down on it with a friend like Padme, but he's mainly a budget ace posing as a TIE defender. He can close better with Lone Wolf--or better still when he's coming around the board--r2 astro.
6 hours ago, FriendofYoda said:The N1's tend to disengage - A LOT.
Yeah....if you're pretty much nailed to speed 3, thats going to happen....and, like you say, it suits R2 astromechs to a tee. I find myself wondering about a mob of 5 of the buggers - only 2-die primaries but that's not stopped A-wings or TIE/sf being effective in numbers, and you can give everyone Fire Control System and R2 Astromech.
6 hours ago, player3010587 said:Juke is pushed to where you need 2 copies of it minimum from consistent time on target 3 die shots; i.e. Rex Whisper Friend, or 3Sigma Gideon. Ric likes it when he doubles down on it with a friend like Padme, but he's mainly a budget ace posing as a TIE defender. He can close better with Lone W olf--or better still when he's coming around the board--r2 astro.
Assuming Ric's going to be using initiative 5, boost/roll and 'ludicrous speed' to avoid being shot at when possible, I'm wondering if he might be a good choice for R2-C4. That essentially turns your free evade into a free offensive calculate - because of the timing it doesn't stack with juke but R2-C4 is cheaper and more 'standalone'. If trying to use ric as a 'filler ace' - a sort of republic equivalent of Duchess - it might work well.
Curious to see how this will work with the changes
‘Republic Trio’
(42) Ric Olié [Naboo Royal N-1 Starfighter]
(7) Juke
(4) R2 Astromech
(10) Advanced Sensors
(6) Adv. Proton Torpedoes
Points: 69
(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(4) Calibrated Laser Targeting
(6) R2 Astromech
(5) Sense
Points: 62
(45) Padmé Amidala [Naboo Royal N-1 Starfighter]
(7) Juke
(4) R2 Astromech
(3) Passive Sensors
(6) Ion Torpedoes
Points: 65
Total points: 196
Juke is not great if it's the only copy in your list, especially if it's on your highest initiative pilot, unless you have some way to stop them from modifying it back to an Evade with their focus, like padme or Dinee. Otherwise you want at least 2 copies for it to be worth it.
I am honestly not convinced Juke is ever worth 7 points; it's been pretty ruined by Phantoms abusing it.
It should have been 4 points and limited to two copies per list.
3 hours ago, thespaceinvader said:I am honestly not convinced Juke is ever worth 7 points
It really wasn’t bad in the above list, I’m just trying to see if the 14 points can do more work elsewhere
LW/Outmaneuver might work on Ric, but on Padme I’m not sure what’s better
I did it this way.
(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(4) Calibrated Laser Targeting
(5) R4-P17
Points: 56
(42) Ric Olié [Naboo Royal N-1 Starfighter]
(7) Juke
Points: 49
(42) 104th Battalion Pilot [ARC-170 Starfighter]
Points: 42
(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
Points: 25
(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
Points: 25
Total points: 197
Originally I had Delta Obi-Wan, Juke Ric and two naked 104ths but in extensive online play the 104ths tended to melt. Going up to five ships gives more opportunities for the shots to land where you want them (Arc and V-19s) and not on the Aces.
Two Arcs, Ric and Obi Delta is 29 hit points, 11 red dice and 6 green dice.
One Arc, two Torrents, Ric and Obi CLT is 29 hit points, 11 red dice and 10 green dice.
In my opinion, Obi is the best Jedi to take CLT on because it synchs so well with his Focus retaining ability. R4-P17 gives him a chance to Focus and stay alive after a K or Sloop.
And to answer your original question... I think Juke on Ric is amazing for offensive *and* defensive reasons and I don't think he really needs anything else!