Cikatro Vizago can swap Illicits on different ships.
This means that a ship such as a Lancer or (now) a Kihraxz can potentially get two Deadman's Switches on to their base at some point.
Therefore, it is possible that a ship could be destroyed with multiple Deadman's Switches on board.
Do each resolve as a separate event (i.e. two damage), or is it a single damage?
I think that each card should activate separately... they are different cards after all.
Cikatro Vizago and the Multiple Deadman's Switch Switch.
I don't think this would work; nothing on the Cikatro Vizago card states that a ship (or ships) can equip two of the same upgrade. I would take this to mean that the Rules Reference takes precedence, which specifies on page 19 (in the section "Upgrade Cards") that "A ship cannot equip more than one copy of the same card".
However, Vizago does allow a ship to exchange an illict upgrade which it doesn't satisfy the criteria to equip, per the FAQ. So this is open to interpretation. Good question!
1 hour ago, AceDogbert said:I don't think this would work; nothing on the Cikatro Vizago card states that a ship (or ships) can equip two of the same upgrade. I would take this to mean that the Rules Reference takes precedence, which specifies on page 19 (in the section "Upgrade Cards") that "A ship cannot equip more than one copy of the same card ".
I see what you are saying, but that is under the section about cards having restrictions. The restrictions appear to be about list building in the first place. If that bullet point were not there and it was its own sentence (and therefore not part of the section discussing restrictions) I would absolutely agree.
"Q: Can Cikatro Vizago [Crew] exchange an [Illicit] upgrade card onto
a ship that could not normally equip it (such as equipping a
Stealth Device to a Z-95 Headhunter and then exchanging it
with a Rigged Cargo Chute on a YV-666)?
A: Yes. Restrictions are ignored after setup unless noted otherwise."
As you noted, Cikatro ignores restrictions unless noted otherwise.
As the initial portion (not allowed to equip two of the same upgrades) is under the restrictions section, I think that this means Cikatro can ignore that.
14 minutes ago, Vespid1311 said:
I see what you are saying, but that is under the section about cards having restrictions. The restrictions appear to be about list building in the first place. If that bullet point were not there and it was its own sentence (and therefore not part of the section discussing restrictions) I would absolutely agree.
"Q: Can Cikatro Vizago [Crew] exchange an [Illicit] upgrade card onto
a ship that could not normally equip it (such as equipping a
Stealth Device to a Z-95 Headhunter and then exchanging it
with a Rigged Cargo Chute on a YV-666)?
A: Yes. Restrictions are ignored after setup unless noted otherwise."
As you noted, Cikatro ignores restrictions unless noted otherwise.
As the initial portion (not allowed to equip two of the same upgrades) is under the restrictions section, I think that this means Cikatro can ignore that.
I'd say what you are asking would be possible, given the ruling (which is on pg 27). As for when/how they trigger, id say they would both trigger separately, and you "decide the order they enter the ability queue" so that ship would deal 2 damage upon being destroyed.
I don't think this works. Specifically, I think that the rule forbidding a ship from equipping multiple copies of a card is not a card restriction. Restrictions are specific to individual upgrades and are listed in a box on the card itself.
1 hour ago, Maui. said:I don't think this works. Specifically, I think that the rule forbidding a ship from equipping multiple copies of a card is not a card restriction. Restrictions are specific to individual upgrades and are listed in a box on the card itself.
If that was true Cikatro couldn't move Cloaking Device to a Large based ship. He can according to the cited FAQ.
29 minutes ago, BoskiChe said:If that was true Cikatro couldn't move Cloaking Device to a Large based ship. He can according to the cited FAQ.
He's saying that card restrictions are specific to the Restriction box on the upgrades, which the ship size is listed in on Cloaking Device. And that the number of the same named cards, since its not listed in that restriction box, and is an overall restriction, It isn't being referred to by Vizago and thus, cannot override it.
I see both sides on that, and it can be ruled either way.
But when You equip? To me it is during list build. To my knowledge only Cikatro has an ability that can move cards around. I think this should work. Especially that it is only a very fringe scenario - specific illicit upgrade that has potential to trigger twice and only one ship that can actually equip two illicits... I don't think that it is even powerful
I'm of the mind that this would be funny and pretty scary for any jousting formation lists out there. No one wants to blow up a khiraxz and take 2 damage on 2-3 ships! xD
Can also see an instance where it will allow you to load up Talonbane (or someone else) with double Contraband, which would help him stay relevant.
As for a list I'd fly assuming this would be ruled in favour of... I Think I'd try this:
Torkil Mux (Hwk) - Cikatro, DMS (Lower someones initiative so you have a higher chance of either not dying Before you shoot, or to straight up "PS Kill" someone.
Unkar Plutt (Quadjumper) - DMS
2 x Cartel Marauder (khirakz) - DMS, Contraband
N'dru Suhlak - Lone Wolf, DMS (this is the one I mostly threw in because I didn't have enough Points for a third Khirakz, but I'd say he and unkar is the ones mostly under consideration :P)
12 hours ago, Vespid1311 said:Do each resolve as a separate event (i.e. two damage), or is it a single damage?
I think that each card should activate separately... they are different cards after all.
I would agree with this. Two instances of single damage.
10 hours ago, Vespid1311 said:"Q: [snip]
A: Yes. Restrictions are ignored after setup unless noted otherwise."
This seems to be the ballgame to me. Vizago ignores restrictions, because it isn't noted otherwise. Vizago doesn't have any caveats like "you can't add a 2nd copy of a particular Illicit to a ship." He's a cheating smuggler who does cheat-y and wrong things. That's the entire point.
Meanwhile, I think the specific answer to the Vizago question ought to be enough in a rules-sense.
My take is Vizago'd should be able to do this.
The problem is I'm not sure both deadman switches would trigger at the same time.
20 minutes ago, Scum4Life said:My take is Vizago'd should be able to do this.
The problem is I'm not sure both deadman switches would trigger at the same time.
Both Deadman's Switches would trigger at the same time ("After you are destroyed..."), and would subsequently be placed in the ability queue (the order is entirely irrelevant, but first one, then the other is assigned). After that, they would resolve one at a time.
Now some illicits have scaling we can abuse Cikatro to move an illicit if a Quadjumper onto I6 Han without paying the "full" price
Now that's a scum thing to do, shame I don't see Inertial damners being used much.
38 minutes ago, Scum4Life said:Now some illicits have scaling we can abuse Cikatro to move an illicit if a Quadjumper onto I6 Han without paying the "full" price
Now that's a scum thing to do, shame I don't see Inertial damners being used much.
I mean, you could, but unless the cost difference is more than Cikatro's cost plus the opportunity cost of having to take another illicit on the target ship AND losing a crew slot...
It's probably bad.
Agreed
Can confirm: Double Deadman's Switch is Hilarious (albeit Janky).
Double Cybernetics also Fun and Janky.
Cloaking Device shenanigans is Fun and Janky.
Putting them all together is... doable, but... I have doubts as to the overall effectiveness. Probably needs a better pilot flying.
Interesting though.
Well, after flying it in a tournament last weekend, can confirm it's hilarious, but would not recommend bringing 2 cartel marauders with this settup xD
In the last game (4th one. Small tourney) I didn't have time to separate my ships before engagement and my opponent capitalized on it (though dice weren't helpful this game either, so there is that...). Ended up with my marauders blowing up on me.
After I think I figured out a better deployment but.. Probably try some other lists in the future before I come back to it xD
42 minutes ago, RejjeN said:Well, after flying it in a tournament last weekend, can confirm it's hilarious, but would not recommend bringing 2 cartel marauders with this settup xD
In the last game (4th one. Small tourney) I didn't have time to separate my ships before engagement and my opponent capitalized on it (though dice weren't helpful this game either, so there is that...). Ended up with my marauders blowing up on me.
After I think I figured out a better deployment but.. Probably try some other lists in the future before I come back to it xD
I would recommend not doing it because it's not legal to do, you can't equip more than one of the same named card to the same ship.
Vizago is the way around it.
1 hour ago, thespaceinvader said:I would recommend not doing it because it's not legal to do, you can't equip more than one of the same named card to the same ship.
Vizago is the way around it.
I thought that me using Vizago for it was obvious but... I guess the thread topic is just filler text? -_-;;
31 minutes ago, RejjeN said:I thought that me using Vizago for it was obvious but... I guess the thread topic is just filler text? -_-;;
How are you getting 2 K-fighters with 2 DMS each using Vizago? He only works once.
only once? why?
o_O
Yeah fair enough I just can't read today apparently.
Well that clarified that issue 😛