9 hours ago, JJ48 said:This sentence here makes me think you don't really understand the conversation at all. No one is claiming there's a "'constant abilities' rule". Rather, they're just saying "constant ability" to describe how it works. It's not RAW vs RAI; it's cards as written vs convoluted hoop-jumping to claim the cards are wrong.
Instead of taking a shot at me you could just say you don't like the way I've re-framed the argument, but sure let's take another lap around the circle.
Prior to this wave there was no need to check a maneuver's difficulty outside of the "check difficulty" step of executing a maneuver. No one cared about the timing of R4 because it didn't matter. Now we have this new process where several ships reference a revealed maneuver dial and suddenly timing is an issue.
Your camp has decided that R4's ability is always on - IE a constant ability. Why is it always on? Show me anything in the rules that supports this. I believe they do not. In fact I would argue that in the rules reference under "difficulty" all the rules listed which show how a maneuver's difficulty can be increased/decreased are discussed as a bullet point under the check difficulty step. Combine that with the RR for abilities, which says abilities have a timing and an effect and must be resolved (unless it has the word 'may' or the 'attack:' header) and I would say the case is strengthened that R4's ability is meant to resolve during the check difficulty step of executing a maneuver.
There's my position with use of the rules reference to support why I believe I am correct. Once again I ask for someone to do the same and demonstrate what in the rules says R4's ability is "always on." It would be nice to actually see someone's reasoning with the rules like I did and not just a reply of "It just is." However no one has wanted to do that or no one has wanted to admit that they cannot do that and that is why the "discussion" went 6 pages.