I tried out Kestal with the new points, but the 2-point drop is blunted by more expensive turrets (so I guess, don't use a turret and it's fixed, FFG?). Aggressors needed a heavier discount than this.
On the occasions when Kestal survived a couple rounds and even rolled above average, it did alright against force users and ships that depend on evade/focus; very anti-ace and anti-force. Not lethally so (not enough dice and mods for that), but it bypasses their defenses pretty well. But it did very poorly against everything else, and there's a lot else. Bulk lists are still popular (including this list with its decimator), and Finn+Rey(Gunner) bypasses the ability (giving a lot of options to the Vennie-Han list I fought). Compared to bulk, the ship is a delicate flower, very easily crushed. And that action bar is garbage.
I like the number of mods in this list (everyone has 2 - 3 passive mods), but it's hard to bring them all to bear. It felt like Kestal was dragging the list down instead of really contributing, except when he dug deep into Luke's hull that one time with really lucky rolls vs really bad dice. And if I'm relying on dice luck to make the ship perform even with a great approach and positioning, something's wrong. I kinda did okay when using the red coordinate to slow down Vermeil and give Kestal a lock or evade to go with his focus, but that's a lot of investment into the ship, points that could have probably been better spent?
Probably some ways to improve the fleet design itself (like taking points off of Kestal), but Kestal still needs to do a lot better than this. FFG needs to give an earnest buff to the ship to compensate for its very flawed design. I still can't get over that clumsily-designed action bar. The points adjustment didn't feel like a buff so much as doubling down on their "it's perfect as it is" answer.
"Ruth Stayed Home"
- RAC with Ruthless + Minister Tua + Hotshot Gunner + Dauntless (95)
- Major Vermeil with Ruthless (50)
- Kestal with Ruthless + Barrage Rockets + Dorsal Turret + Fifth Brother (54)
Variant to consider:
- RAC with Ruthless + Minister Tua + Hotshot Gunner + Dauntless + Hull Upgrade (97)
- Major Vermeil with Ruthless + Emperor Palpatine (61)
- Kestal with Ruthless + Barrage Rockets (42)
Strip the turret and gunner for Palpy. But then Kestal struggles even more to keep foes in arc.
Maybe I should downgrade RAC to Oicunn and lead with him in front... That helps feed Ruthless, and frees up points for a turret.
- Oicunn with Ruthless + Hotshot Gunner + Dauntless (86)
- Major Vermeil with Ruthless + Darth Vader (64)
- Kestal with Ruthless + Barrage Rockets + Dorsal Turret + Hull Upgrade (50)
*grumble* I'm probably being overly salty, but **** that's a delicate and clumsy ship for the investment. I don't know if this fleet (or any Kestal fleet) is worth revisiting for the moment.