so... nearly everywhere in every book tech-priests are ruled out to take psy powers except for minor mutation Wyrdling do I see this right?
so a Hive mutant basically let's me choose 2 minor mutations so I can choose Wyrdling and then as I count as a psyker I can take elite advancements to boost my psy (probably big eyes or brute as a second mutation)
with an average WP of 30 I got 2 powers let it be heal and something with a low treshhold like trick... granted I can't go for major powers or higher psy rating if my GM does not allow but rolling a 5 with 1d+10+4 (wp3 and a foci) is not that hard to roll
healer with a PT of 7 is only a 10% not working once I spent the xp for 40 WP all without elite advances
I know tech-priests and psykers are powerfull enough as is and a hybrid character would be overpowered and there is a reason no tech-priest ever get's the choice to get psychic powers and this very much seems like an abuse of rules
let's go even further we use twist to roll randomly for a major mutantion and get corpulent
so we have a tech-priest with 2d10 +25 toughness +5 wounds he like buys 2 steps of toughness and gets a helot device and a machinator array summs up for 2d10+55 toughnes (x2) if he was lucky he rolled 15+ toughness and now has 70+ toughness (x2) and enough wounds or maybe he was cyber ressurected and has 3d10+50 he can't be healed by the medicae skill but who cares
provided he gets hurt at all (with a standard flak cloak damage reduction is at 17) he can use his psychic healer skill and after the first use he rolls with a 70% chance for the heal effect getting damage if it doesn't but with enough wounds to temporarily loose a few he can manage to heal himself endlessly (except for that bad luck streak that has to come eventually)
so is it possible to be a wyrdling tech-priest? or do I only have the option for brute/corpulent for an 80+(x2) toughness techpriest (that can buy another 10 toughness when he get's the XP)