New objectives and scenarios

By devin.pike.1989, in Star Wars: Legion

I think that the at st down mini campaign is one of the cooler releases that ffg has done. I would love to see some more unique or assymetrical objectives and campaigns in the future.

Here's a few of my ideas:

Escort mission: move a VIP from one side of the board to the other. Could include a rebel informant and imperial spy mini (garindan!)

Downed pilot: a stationary mini in the middle of the map with a short range attack. One side needs to capture it the other side needs to rescue. Includes rebel and imperial pilot minis and maybe some wreckage terrain.

Any other ideas?

I like them. The VIP should have to just walk off the board edge from a move that starts in the enemy's deployment zone. I think that would still work with our current deployment options.

A mission where you need to move a power droid to an objective and keep it there for a certain amount of time would be cool too. I think one of the battlefront games had a mode like that. Basically anything that adds some story to the game sounds cool to me. Also, I am a big fan of civilian or noncombatant minis like droids.

Double post

Edited by devin.pike.1989
Double post
4 hours ago, devin.pike.1989 said:

A mission where you need to move a power droid to an objective and keep it there for a certain amount of time would be cool too. I think one of the battlefront games had a mode like that. Basically anything that adds some story to the game sounds cool to me. Also, I am a big fan of civilian or noncombatant minis like droids.

There’s the operation mission to escort a droid from the center of the board to your end zone (each side is trying to do this), whoever has the droid closer at the end of time wins.

8 hours ago, devin.pike.1989 said:

Downed pilot: a stationary mini in the middle of the map with a short range attack. One side needs to capture it the other side needs to rescue. Includes rebel and imperial pilot minis and maybe some wreckage terrain.

I have a scenario like this in the homebrew thread. Options for both combatant and non-combatant pilot(s), as well as one or two pilots on the board.

8 hours ago, devin.pike.1989 said:

Downed pilot: a stationary mini in the middle of the map with a short range attack. One side needs to capture it the other side needs to rescue. Includes rebel and imperial pilot minis and maybe some wreckage terrain.

We sometimes use pilots, droids or civilian models instead of crates when retrieving supplies.

I'm still liking the idea of neutral units like Sandpeople, Rancors, etc that have a basic attack/ movement rules built in. And they are either the purpose of the mission or deterrents.

13 minutes ago, AldousSnow said:

I'm still liking the idea of neutral units like Sandpeople, Rancors, etc that have a basic attack/ movement rules built in. And they are either the purpose of the mission or deterrents.

Sand people have taken several downed pilot(s) captive. Rescue your own pilots for 2 points each, capture the enemy pilots for 1 point each. 2 Tuskan Raiders units are deployed around each hut holding prisoners, they activate first each round, attacking the first unit to come within range (special features: standby, range 4)

Rancor Rampage: a Wild rancor has trampled across the field, bring it down to claim credit and gain the support of the local populace! (Rancor has 20 wounds, armored, speed 3, Melee 8 red critical surge, pierce 3, special: devour. On engaging a trooper unit, immediately devour 1 mini (non Jedi).

Edited by Derrault
Added rancor hunt
1 hour ago, Derrault said:

Sand people have taken several downed pilot(s) captive. Rescue your own pilots for 2 points each, capture the enemy pilots for 1 point each. 2 Tuskan Raiders units are deployed around each hut holding prisoners, they activate first each round, attacking the first unit to come within range (special features: standby, range 4)

Rancor Rampage: a Wild rancor has trampled across the field, bring it down to claim credit and gain the support of the local populace! (Rancor has 20 wounds, armored, speed 3, Melee 8 red critical surge, pierce 3, special: devour. On engaging a trooper unit, immediately devour 1 mini (non Jedi).

This. All of this. I'll buy it.

14 hours ago, devin.pike.1989 said:

I think that the at st down mini campaign is one of the cooler releases that ffg has done. I would love to see some more unique or assymetrical objectives and campaigns in the future.

Here's a few of my ideas:

Escort mission: move a VIP from one side of the board to the other. Could include a rebel informant and imperial spy mini (garindan!)

Downed pilot: a stationary mini in the middle of the map with a short range attack. One side needs to capture it the other side needs to rescue. Includes rebel and imperial pilot minis and maybe some wreckage terrain.

Any other ideas?

4 hours ago, AldousSnow said:

I'm still liking the idea of neutral units like Sandpeople, Rancors, etc that have a basic attack/ movement rules built in. And they are either the purpose of the mission or deterrents.

Id be all over any of this stuff. For me the game comes second to painting so the wider the range the better

I'd love a capture/defend base assault style objective, similar to breakthrough, but with only one army trying to take territory. The other would be handicapped by having no more than 600 points.

Another cool one would be "Surrounded", where one side places a few of their units on a central objective, while the enemy can deploy anywhere around them. Relieving units would arrive in a manner similar to how Rapid Reinforcement works. Ultimately a death battle, the besieging player would try to wipe out the surrounded units before fighting the relief force, while the other side would try to prevent that.

I think these are great. I’d be interested in more flavor and thematic gameplay. I don’t need another meta to “solve” just want to use cool stuff and have fun doing it. Being “good” is nice and all, but I really like the theme and the IP and I’d rather see more mission packs like downed AT-ST.

I do what I can to use missions with priority supplies elements if we are playing standard for sure. More objective minis and/or neutral unit condition based minis are a great idea!

one idea that I am trying to put together is a delaying action type mission, where it is played with deployment zones along the short ends. The defending side can deploy on their half and has some benefit in choosing the terrain placement. The defending side would score points for surviving units within range 1 of their side of the board. The attacking side would have more points (either by being able to start with more points and be limited to the amount they could deploy or by being able to redeploy destroyed units with limits on named characters) and would score points based on the number of units within range one of the defenders side of the board.

15 hours ago, AldousSnow said:

I'm still liking the idea of neutral units like Sandpeople, Rancors, etc that have a basic attack/ movement rules built in. And they are either the purpose of the mission or deterrents.

A type “active terrain” would be cool. Random Nexu running around.

I will be honest, the downed at-st is so far the most lacklustre expansion released. I was really disappointed by the limiting nature of the missions. Once the mini campaign is finished, how often will you play it again? I would have preferred if the cards were used outside if the campaign. While the model is nice, for a fraction if the cost I can print an downed at-st for general table use.

I imagine you will see it cheap on amazon. I see T-47s on sale all the time there.

@ScummyRebel
"I think these are great. I’d be interested in more flavor and thematic gameplay. I don’t need another meta to “solve” just want to use cool stuff and have fun doing it. Being “good” is nice and all, but I really like the theme and the IP and I’d rather see more mission packs like downed AT-ST. 

I do what I can to use missions with priority supplies elements if we are playing standard for sure. More objective minis and/or neutral unit condition based minis are a great idea!"

I don't think there's a conflict between thematic objectives and competition.

Consider any imbalance in favor of the blue player part of the reward for getting to use your set of cards vis the opponents.

i.e. The Blue player chose to take fewer points, and the Red player chose to maximize their points. (Yes, I acknowledge the absolutely niche result of identical point totals, but that's a) unlikely, and b) not a good reason to throw away the good of additional options for play).


Here's another scenario, one that would come with play mats:

Death Star Plans:

I've been considering a couple or three options:

1) The blue player must get the droids containing the death star plans off the Corellian Corvette (the new play mat(s)) via an escape pod, whereas the Red player seeks to capture the droids to return the stolen data plans by the end of the game. Points are scored depending on who owns the droid, and what 'sector' of the map it's on. Bonus points are scored by each side if the Droid makes it to the escape pod, or is in the Red player's deployment zone.

Map features fairly tight corridors with turns at shorter ranges. If you wanted it to be play able with heavies/large base units, some corridors could be small (side tracks) and some wide enough to feature a large base + some; maybe a landing bay. By design the map favors Fleet Troopers, Snow Troopers and heroes with short ranges)

2) Push Map - Red player must take control of the ship by capturing 3 zones: Command, Armory, and Engineering. Once the red player controls a zone, it cannot be taken back by the Blue player. Each zone is also a Blue player deployment zone. Red Player deployment is the hanger/airlock.

3) Capture the Princess (hero capture) - Red Player designates a Commander of the Blue Player. Red must capture Blue's designated commander. The commander is captured when reduced to 1 or fewer wounds and engaged by a Red unit. Simple scoring: If the designated blue commander is captured, Red wins. If not, Blue wins.

Thoughts?

Sadly, new Operations from FFG are on hold for the foreseeable future, while they sort out their Organized Play kits.

I'm curious to see exactly what comes in the Downed AT-ST as I am a bit burned out on competitive FFG games at the moment.

1 hour ago, NeonWolf said:

Sadly, new Operations from FFG are on hold for the foreseeable future, while they sort out their Organized Play kits.

I'm curious to see exactly what comes in the Downed AT-ST as I am a bit burned out on competitive FFG games at the moment.

There was a full leak on Reddit.

On ‎6‎/‎25‎/‎2019 at 8:30 PM, devin.pike.1989 said:

I think that the at st down mini campaign is one of the cooler releases that ffg has done. 

So, with such a GREAT amount of ideas posted here... you still consider that paying 50$ for three ideas and a piece of terrain is "one of the cooler releases ffg has done"??

4 minutes ago, Tubb said:

So, with such a GREAT amount of ideas posted here... you still consider that paying 50$ for three ideas and a piece of terrain is "one of the cooler releases ffg has done"??

I mean, I do.

Yeah, I think it is a step in the right direction. I never had the sticktuitivity to finish a full size miniature campaign. The terrain piece looks great, I barely have time to paint my minis much less build terrain and I do not own a 3d printer (I have toddler that loves pulling things down to the ground) so official terrain pieces are appealling to me

On 6/26/2019 at 5:02 PM, ScummyRebel said:

There was a full leak on Reddit.

Link?

I don't Reddit...

On 6/26/2019 at 10:08 PM, devin.pike.1989 said:

Yeah, I think it is a step in the right direction. I never had the sticktuitivity to finish a full size miniature campaign. The terrain piece looks great, I barely have time to paint my minis much less build terrain and I do not own a 3d printer (I have toddler that loves pulling things down to the ground) so official terrain pieces are appealling to me

I second that.

I just finished assembling mine and the quality is great. It’s gonna look good on the table.

I also don’t own a 3D printer and the only thing I bought from a friend that owns one is a bunker for 35$. It’s a very nice piece, but I can see that the quality you get from a 3D printer is not on par with the downed AT-ST,there is a lot of details on that piece.

One thing to keep in mind with miniature gaming value is not the component itself (if you look at the value purely from a material point of view, you are always paying too much for what you get), but how much gaming/hobby time you’ll spend with it. Just to paint it, I know I’ll spend at least 10+hrs, then it will hit the table pretty much every time we are using my gaming table so countless hours there... then there is the scenario coming with it that will serve me for at least 2 games, so about another 6hrs...

Not so bad for 50$, especially when I compare it to a good meal in a good restaurant that I’ll have finished in about 1 hour plus the 5-10 minutes that I’ll spend in the bathroom later...

6 hours ago, Red Castle said:

... 5-10 minutes that I’ll spend in the bathroom later...

But is that quality time? 🤣