I've been interested in trying to use Hux's ability. For reference:
While you perform a white coordinate action, you may treat it as red. If you do, you may coordinate up to 2 additional ships of the same ship type, and each ship you coordinate must perform the same action, treating that action as red
There's a lot of stress to manage, and a requirement to have at least three ships of the same type. I went for TIE/FOs, with Muse to help remove stress and Omega Squadron Aces to get Crack Shot. It's slightly awkward having to move the Upsilon first, but when it's not coordinating a hard stop is a great option with Muse to potentially remove the stress. When coordinating, having the TIEs move second allows them to clear stress before taking their second action.
TIE/fo Fighter - •“Muse” - 33
•“Muse” - Epsilon Leader (32)
Crack Shot (1)
TIE/fo Fighter - Omega Squadron Ace - 32
Omega Squadron Ace - (31)
Crack Shot (1)
TIE/fo Fighter - Omega Squadron Ace - 32
Omega Squadron Ace - (31)
Crack Shot (1)
TIE/fo Fighter - Omega Squadron Ace - 32
Omega Squadron Ace - (31)
Crack Shot (1)
Upsilon-class Shuttle - Starkiller Base Pilot - 71
Starkiller Base Pilot - (56)
•General Hux (10)
Pattern Analyzer (5)
Total: 200/200
View in the X-Wing Squad Builder