My players will be uncovering the location of a Talisman of Vaul soon. There needs to be something/someone between it and them. They can't just walk over this part of the game. Normally, as mentioned elsewhen, I make stuff up during the game. This won't do this time. The path to the BF is roughly this:
Secure crashed Eldar starship from Hereteks. The webway portal on the ship has been repurposed (with a good chunk of Adranti technology), and now leads to the vast Augustus Stern-class Star Fortress Eventus Noctem (similar to a Ramiles-class starbase, but larger) filled with rogues, hereteks, cultists, outlaws, and assorted scumbags. They've taken over the abandoned facility, and someone in there knows the location of the Talisman. Getting to him shouldn't be too difficult, but resisting the urge to cook everyone on board? That will be hard.
Eventually, I suspect they'll sabotage the fort's fusion reactor, escape on a warp-capable vessel of some sort (fitted with a heritical Adranti Auto-navigator) and make for the Blackstone Fortress itself.
How much more resistance to their efforts should I offer? I want it to be a good fight, but obviously, this is the end of the first arc of our game, the one we've been working toward for a year.
I have DotDG, so suggestions from that book are welcome. I have my own ideas, but I thought I'd ping you folks for a bit of variety and possible overkill... ![]()