Mining Guild Mercs

By OneTrueKyosan, in X-Wing Squad Lists

Just picked up second edition and am really looking forward to playing Scum and Villainy in the new version. Wondering what all of you might think of this squad for competitive play?

Escape Craft - •Autopilot Drone - 12
•Autopilot Drone - Set to Blow (12)

Customized YT-1300 Light Freighter - •Han Solo - 83
•Han Solo - The Corellian Kid (54)
Trick Shot (2)
Cluster Missiles (5)
•L3–37 (4)
Rigged Cargo Chute (4)
•Lando’s Millennium Falcon (6)
Agile Gunner (8)

Modified TIE/ln Fighter - Mining Guild Sentry - 24
Mining Guild Sentry - (24)

Modified TIE/ln Fighter - Mining Guild Sentry - 24
Mining Guild Sentry - (24)

Modified TIE/ln Fighter - Mining Guild Sentry - 24
Mining Guild Sentry - (24)

Modified TIE/ln Fighter - •Captain Seevor - 33
•Captain Seevor - Noisy Nuisance (30)
Swarm Tactics (3)

Total: 200/200

View in the X-Wing Squad Builder

Han is pretty hefty, without much punch from the weight, so I have some thoughts. However, the MGTs are great - but I would up them all to Surveyors with TS. Just...inestimably more value. That still leaves room for Han with TS, PerCo, and Lando, for full mods on his attacks

15 minutes ago, Greebwahn said:

Han is pretty hefty, without much punch from the weight, so I have some thoughts. However, the MGTs are great - but I would up them all to Surveyors with TS. Just...inestimably more value. That still leaves room for Han with TS, PerCo, and Lando, for full mods on his attacks

Thanks for the advice! I do seem to have a bit of a habit of putting a bit too much weight on one ship, which isn't typically gonna be my best bet. I didn't consider putting TS on the MGTs, but I do genuinely like the sound of that. Could be incredibly helpful especially if using rigged cargo to add an extra obstacle, though that would probably only be an additional thing for fun.

Thanks for the help!

Edited by OneTrueKyosan