Hello all: I've got a problem when morality is triggered (optional rule) and how to apply the "doubling" result. As I understand, it doesn't matter if morality was triggered due to emotional strength or weakness: the morality will double up increasing or decreasing no matter you did the right thing or succumbed to your fear, angry or whatever. Is this correct?
Morality triggered doubled
When your morality is triggered the result of the roll is doubled. so a negative result is doubled. a positive result is also doubled.
11 hours ago, daedel2007 said:Hello all: I've got a problem when morality is triggered (optional rule) and how to apply the "doubling" result. As I understand, it doesn't matter if morality was triggered due to emotional strength or weakness: the morality will double up increasing or decreasing no matter you did the right thing or succumbed to your fear, angry or whatever. Is this correct?
As written, yes (though Daeglan is right in that it's the final result of the roll that's doubled, not the actual dice roll itself).
Pretty much as long as the player engaged with their triggered morality (strength or weakness), then the effects take place. Which as you noted can be problematic for some, and why the rule was moved to the GM's section as an option instead of it being the default as it was in the open beta, and why a number of GMs don't use that rule.
But it's worth noting that the player should only get the effect of having their morality triggered if they engaged with the scenario that pertains to their morality, be it their emotional strength or weakness. If the player simply doesn't engage with the scenario (especially if it pertains to their emotional weakness), then I'd say they don't get the effects of the triggered morality. But that's just my take on that part of the rules, which in all fairness I'm not fully up to speed on as I don't use them in my games, and instead treat a character's emotional strengths and weaknesses as being similar to motivations in that they're tools to guide the players RP'ing of the character.