Never really played Rebels before, so thought I might try this, thoughts?
Precisely One Garmi Boi
Author:
Alpharius
Faction:
Rebel Alliance
Points:
400/400
Commander: Garm Bel Iblis
Assault Objective:
Station Assault
Defense Objective:
Fighter Ambush
Navigation Objective:
Superior Positions
[ flagship ]
MC80 Command Cruiser
(106 points)
- Garm Bel Iblis ( 25 points)
-
Defiance
( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
=
158
total ship cost
Modified Pelta-class Command Ship
(60 points)
-
Phoenix Home
( 3 points)
- Flight Commander ( 3 points)
- Ahsoka Tano ( 2 points)
- Fighter Coordination Team ( 3 points)
- All Fighters, Follow Me! ( 5 points)
=
76
total ship cost
GR-75 Medium Transports
(18 points)
-
Bright Hope
( 2 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
=
35
total ship cost
1
Green Squadron
( 12 points)
1
Jan Ors
( 19 points)
1
Dagger Squadron
( 15 points)
2
A-Wing Squadrons
( 22 points)
1
Ten Numb
( 19 points)
1
B-Wing Squadron
( 14 points)
1
Norra Wexley
( 17 points)
1
X-Wing Squadron
( 13 points)
=
131
total squadron cost
Garm and Ashoka to get the tokens for AFFM, and provides the MC80 with some nice shield regen, extra squad for initial punch, and an additional reroll. Squad build becomes a lot more threatening with the speed 4/5 B-Wings, and can deal with other squad balls if needed (whilst letting some of the bombers get to work). Did not want to undermine Garm with Precision strike and Station assault will help draw the enemy towards the B-Wings, fighter ambush starts them closer, and superior positions because, well superior positions I guess. Defiance was put in but did consider EHB for an even bigger first punch to the nose from Garm being activated, or potentially Hardened Bulkheads.