10 hours ago, Zrob314 said:Armor, Air Strikes and Indirect Fire. All of which are generally lacking in the game.
It's also an unrealistic representation. an M16 is accurate at 100 yards. Which is about the length of the maps we use. Modern tanks can make accurate shots at 3500 meters. So snipers live in that world.
Legion snipers have range abilities that are unrealistic compared to the other units on the field.
Lacking, yes. Perhaps in the future FFG will add more of these options, which may help us deal with snipers, etc, in new and interesting ways- I like the concept of maximum firepower and coordinated bombardment being expanded upon.
I don't think realism is perhaps the point. What I was getting at was more that snipers can be a counter to snipers. I don't think it is an ideal solution, but is an option.
I also agree with the discussion regarding using strike teams for activation padding. I don't play competitively, but, in the games I do play I have noticed that 2+ activations over the opponent makes a large difference. Strike teams can really make that possible.