Most loved pilots/ships

By dunhop, in X-Wing

Firesprays. Might be due to the fact that I just got them last week :P
But it can boost away whilst shooting backwards and leaving a bomb behind! Amazzzzing.

Also been enjoying x-wings as of late. A super solid ship, and it also has boost. Been enjoying a few Blue Sqd pilots as decent wingmen.

10 hours ago, Wedgeismyhero said:

After spending pretty much all of 1.0 doing nothing but exploding as soon as anything stared at him, I'm glad to have Wedge on the table, and not only that, but seeing him in a dominant meta list in a fighter that has had some much needed improvements. Everyone's clamoring for his cost to go up, but I hope they leave him right where the **** he is so he doesn't vanish again. They already nerfed his sweet sweet torpedoes.

Any of the X-wing pilots really, and the U-wings as well. I love that medium base, the change to its pivot wing mechanics, and the pilot abilities.

Now I just hope and dream that the TIE Interceptor sees some love, although Soontir is fun and I put him in all my Imperial lists.

More seriously, I love the fact that X-wings are decent choices (although I also think Wedge (and all I6s and most I5s) should be more expensive now.

My two great loves: INTERCEPTORS and DEFENDERS.

I love the models. With their dials, I actually feel my hair in the wind — like you’re actually FLYING them... space wind, I guess... 😜

The first time I flew Soontir (my second ever game of X-Wing around the time the Millennium Falcon was released), I had lost the rest of my forces (Imp Boba and Carnor Jax)... Full health MF v Soontir.... Let’s just say that there can only be ONE Ace of Legend! It was exhilarating.

Sadly both ships are in a tough spot right now. Of course, Soontir is great but I miss all the other pilots. And Defenders.... honestly it’s not that they’re priced completely wrong, I just wish they hadn’t designed them to be half of your squad. It’s very difficult to find a build to nest them in.

But, Alas, love is blind.

Trick Shot Dash with Outrider. I one-shot a full-health Cartel Marauder the other day, and it was glorious.

First edition Nien Nunb. I got perverse satisfaction from a PS7 arc dodger/ brawler/ jerkface. Haven't gotten around to him in 2.0, but I will.

Tarn with M9-G8. A pocket closer masquerading as a bad support ship. Tee hee.

Push Ryad (yes, I know it was degenerate, at least I never ran her with Palp).

In 2.0,

Deathrain. It's astounding how nimble that clunker becomes.

Maarek. When you say "show me three crits", you can feel and drink the opponent's dread, and it is delicious.

Duchess. Nothing flies like she does.

Arvel. Everything 1.0 Arvel never was, 2.0 Arvel is. Makes me smile.

9 hours ago, Muff2n said:

Firesprays. Might be due to the fact that I just got them last week :P
But it can boost away whilst shooting backwards and leaving a bomb behind! Amazzzzing.

Also been enjoying x-wings as of late. A super solid ship, and it also has boost. Been enjoying a few Blue Sqd pilots as decent wingmen.

Try three naked Bounty Hunters for Hyperspace; it's a blast.

Galactic Empire:

-All TIE Phantom pilots. A great ship that requires some measure of careful planning to leverage the cloak-decloak cycle and is highly rewarding in the hands of great players.

-Howlrunner. She is what makes TIE Fighter swarms enjoyable and have teeth.

-All the Inferno Squad pilots. They have such great synergy together as Inferno Squad or part of a larger TIE swarm.

-All TIE Reaper pilots. The chassis is such a great platform. It is decently maneuverable, has good firepower and is a good support platform for aces. Major Vermeil is the obvious standout for having a good offensive-oriented ability.

-Planetary Sentinel, Countdown and Duchess for the TIE Striker. Good generic TIEs that hit harder than standard TIE/lns, a pilot that slows his own death down, and a solid I5 ace.

-Rexlar Brath in a TIE Defender with Juke. A match made in heaven.

Rebel Alliance:

-Luke Skywalker in the X-Wing. He is so much fun to fly and can tank against swarms if flown right.

-All the U-Wing pilots. The entire chassis is a fantastic support platform with good unique pilot abilities all around if equipped right. I am glad it is seeing so much play.

Republic:

-Wolffe and Sinker in the ARC-170. A really good "ace" type pilot with a solid offensive ability and a good force multiplier pilot for Republic swarms.

-Obi Wan with CLT in the Delta-7. When you get magical Christmasland set up with your attacks, Obi Wan hits hard.

CIS:

-Count Dooku in the Sith Infiltrator. He has such a neat ability that allows you to be versatile and perform tricks as needed, even for an I3.

Resistance:

-Poe Dameron, Snap Wexley, and Nien Nunb. Poe Dameron because mutliple actions is always good while being an I6. Snap Wexley is a solid pilot and a good candidate for advanced proton torpedoes (boost into range 1, lock and nuke target). And Nien has a solid ability that potentially opens his dial. Despite not seeing much changes into 2nd Ed., the T-70 is still a solid fighter while being made more versatile in the form of weapons hardpoint ability.

-Blue Squadron Recruit in the A-Wing with Squad Leader and L'ulo. The I1 A-Wing with Squad Leader is a great, cheap coordinate ship which may be replaced by the Resistance transport expansion. L'ulo needs no explanation.

-Rey in the Millenium Falcon. Despite not being as efficient as her 1st Ed. version, she is still a lot of fun to fly. She works really well with a lot of Resistance A-Wings as wing mates.

-Vennie in the MG-100 Starfortress. This guy can throw firepower and tank some damage when equipped with C3PO.

-For the future:Vi Moradi in the Transport Pod. She looks like she has a solid debuffing ability while also revealing a ships maneuvers to you.

First Order:

-Kylo Ren without any upgrades and Blackout. Blackout is such a fun TIE Silencer pilot, especially with Trickshot. Now I know conventional wisdom tells us that Kylo Ren must have SNR or Hate, but I believe that any good player worth his salt can fly him without any upgrades.

-Quickdraw and Zeta Squadron Survivors with concussion missiles. Quickdraw is emblematic of the whole "revenge" them of the First Order in X-Wing. Attack me and a hit back harder. I think people have been sleeping on ZSSs with concussion missiles. In a block of 3, if they are ignored, they can ruin your day. Also they can joust, fly past you in different directions and fire their missiles backwards in a potentially well-crafted killbox.