The RAW vehicle rules do not seem to really allow for things like where cars rub against each other. It also does not seem to allow things like ramming your car through a wall without any effect or else jumping your car so I was wondering if anyone has come up with such stunt rules a la Fast and Furious. Someone recommended a podcast but I do not listen to them and so was wondering if anyone has alternate vehicle rules written down that I can look over and adapt to what I am wanting.
Fast and Furious?
No extra rules needed. That's all in the narrative. I sideswipe your car and scrape the paint. That was me spending two advantages to give you a setback die on your check.
You succeeded on your Dangerous Driving check to get through traffic? Narrate it as jumping your car or smashing through a wall.
I have to agree with @c__beck . While not exactly cars I ran a high fantasy pirate game with a lot of ship combat. There are actions and maneuvers a driver can take to handle what you decribe above. For instance; the brace for impact maneuver perfectly handles intentionally ramming through stuff. My players even had a custom boarding prow built for their ship that made ramming even better.
Agree No extra Rules needed just go with narrative. The star wars rpg does have some chase Rules which are essentiel competetive drivning checks. If you want super simple assume both cars goes at same speed and just do competetive checks and spend advantages and threats to affect the next rolls etc.
I suppose I will need to re-read and re-read the rules. Does anyone have an example of some good ground based vehicle combat?