Wow, the topic went wild in a night...
@TauntaunScout : you talked about time limit, clock is a solution that should be relevant, and by itself, punish players who are a bit slow with 11 activations (or even 10). I would like to see a time factor in the game, like once you are running out of time, you can't activate anymore. You keep scoring if you have to, but no more activation.
For everything else, it is a bit too long to catch up. I like the idea to either remelt the activation or token functionality of the game.
And yeah, if strike team remains they need detachment.