So I've flown a little Ketsu lately, and the standard Fearless/Maul/Shadowcaster build is pretty sweet. You're just a bully, tossing stuff around and reducing agility. That kind of works out like a global buff for each attack in the rest of your squad, and scales well with increased numbers of attacks.
But another strength of Ketsu is the fact that she's Init 5, and getting lots of attacks against a target usually means going low-init generics. However, that's not the only way. Kavil and Captain Nym are both Init 5 ships which can equip Turrets and Veteran Turret Gunner. Also of note: Ketsu's tractor can pull someone in, and each step closer in the range band greatly benefits VTG ships, whether by giving them the double-attacks in the first place at Range 2, or taking someone into Range 1 for the bonus on attack dice. This seems like a list where Shadowcaster probably can't be cut.
Here's the outline:
- Ketsu (Fearless, Maul, Shadowcaster) 90
- Kavil (Dorsal Turret, Veteran Turret Gunner) 51
- Nym (Dorsal Turret, Veteran Turret Gunner) 56
So there's 3 points to spare.
- Seismic Charge is cool, with the way that Nym can hold it until the right time to pop it. On the downside, tractor shennanigans prefer there to be obstacles around. However, a lot of folks are bringing clouds, so good riddance.
- Getting dial help for Kavil with R4 Astromech or Expert Handling might not be bad.
- Hull Upgrade fits on a 1-agiltiy ship. I'd be inclined towards Kavil.
- There's maybe potential in bringing Tobias Becket, to help Asteroid placement.
- For something really cheeky, Marksmanship. With two double-taps, and Marksmanship working on both primary and special attacks (unlike Predator or Crack Shot), you might have a little crit-factory. But neither ship is too nimble or wants to spend their action to reposition, so bullseye strategies probably aren't the most optimal.
- *e* How did I miss saying "an Ion Cannon for one of them"?
- I never hate a baby-bid, either.
Anyone have any thoughts on specifically double-tap ships with Ketsu? (don't get me wrong, Old Terroch and Talonbane are great, but they're a different style of ship, with different concerns)
I guess it's worth noting that 3x Crymorah Goons with Dorsal and VTG would fit with Ketsu (and she'd have 13 points to play with, for some reasonable options... Fearless/Shadowcaster/L3-37? Predator/Shadowcaster/0-0-0). I think I'd rather have two Init 5s rather than three Init 1s (and anyhow, I can only convert 2 Scum Y-Wings).
Edited by theBitterFig