Homebrew: Jaster's Legacy aka Amphibious Interstellar Assault Transport/Infantry (AIAT/i)

By truedragon5374, in Star Wars: Edge of the Empire RPG

Hey guys, I have been looking all over for some stats for Jango's old ship, the Jaster's Legacy but i've come up dry. So i decided to stat out my own. I started with the stats for the CR-20 Troop Carriers from Fully Operational (pg 58), then used what little into was on Wookieepedia to flesh it out. Honestly this thing is almost OP with its insane troop and vehicle capacity for a ship its size. Its slightly smaller than the CR-20 and has similar speed from what i could find. I tried to stay true to the what i could find and compensated for OP where the descriptions were vague, like giving it poor handling and a slow hyperdrive. I have no idea if i got the cost right. So i hope you guys like it and please tell me what you think:

Amphibious Interstellar Assault Transport/Infantry (AIAT/i)

AKA “Jaster's Legacy”

Silhouette 4, Speed 3, Handling -2, Shields 1/-/-/1, Armor 4, HT threshold 24, SS threshold 14

Hull Type/Model: Gunship/Troop Lander

Manufacturer: Kuat Drive Yards

Hyperdrive: Primary: Class 4, Backup: Class 12

Navicomputer: Yes.

Sensor Range: Short.

Ship's Complement: One pilot, one co-pilot, 2 gunners (optional: 1 medical droid)

Starfighter Complement: None.

Vehicle Complement: 1 repulsorlift assault vehicle (Sil 3 max, GM approved only), 4 speeder bikes

Encumbrance Capacity: 150 (without any vehicles, soldiers, or prisoners)

Passenger Capacity: 50 Soldiers, 6 prisoners

Consumables: One month (for command crew).

Price/Rarity: 235 , 000 credits/6.

Customization Hard Points: 3 .

Weapons: Forward and Aft Twin Concussion Missile Launchers [Fire Arc Forward or Aft; Damage 6, Critical 3, Range (short), Breach 4, Blast 4, Guided 3, Limited Ammo 10 (per pair), Linked 1, Slow Firing 1],

2 Turret Mounted Twin Medium Laser Cannons [Fire Arc Forward and Port or Forward and Starboard; Damage 6, Critical 3, Range (close), Linked 1],

1 Aft Light Laser Cannon [Fire Arc Aft; Damage 5, Critical 3, Range (close)]

Special: The AIAT/i is built using a 'flying boat' type hull, allowing it to land in as little as 2 meters of water, as an alternative to using its traditional landing gear. While in the water the ship also possesses a small, secondary water jet motor, giving it a Speed of 1, allowing to vessel to maneuver without using its massive, noisy sublight engines.

The Amphibious Interstellar Assault Transport/Infantry was an ambitious project out of the Kuat Drive Yards. While initial sales to the Republic were low, just a few short years after its debut brought the start of the Clone Wars and the Republic started buying them as fast as Kuat could make them.

Designed to be an all-in-one gunboat, assault lander and close air support platform, the AIAT/i could drop a full platoon of troops, plus light armor support and scouting element into almost any kind of terrain or environment and then get out again. A casual observer might think that the ship's oversized sublight engines make this thing fast, but instead they provide the power required the the ship's weapons, shields and the overpowered repulsor array that allows the ship to carry such a heavy payload down planet-side.

The lower deck is taken up entirely by a large vehicle bay, capable of loading a light repulsor tank or apc and 4 speeder bikes with large bay door opening at the ships bow. The upper deck houses the cockpit which seats four, 1 pilot, 1 co-pilot/gunner, and 2 dedicated gunners who control the gun turrets and rear weapons remotely. As it was a pre-war design, intended to deal with small scattered insurections, behind the cockpit the craft has 6 prisoner cells, with no time for redesign with the onset of war, the cells were still built into all AIAT's, though during the Clone Wars the cells were most often used as arms lockers rather than their intended funtion. Behind the cells was a small medical bay with space for 8 patients and came factory equipped with a IM-6 med droid to deal with fiend casualties. Behind that, the back half of the upper deck was taken up by a troop bay capable of seating 50, though only by squeezing them in as tight as possible. The AIAT/i also had a smaller personnel exit ramp deployed out of the rear of the ship, right out of the troop bay for rapid egress, also good for deploying para-troopers.

While fully capable of independent deployment, the ship lacks any amenities and was originally intended to be attached to mothership or task force and deployed on relatively short missions, so one of the ship's few cost-cutting measures was a somewhat slow primary hyperdrive.

The ships served well in the early battles of the Clone Wars, taking on a number of rolls and it gained a reputation as a reliable all-purpose workhorse. But as the wars dragged on the Republic started to favor cheaper, more specialized designs like CR-20 Troop Carriers, supported by dedicated gunships and starfighters ans so orders for more AIAT's fell off. After that most of the remaining AIAT's became popular with small mercenary and bounty hunter groups as well as the Mandalorian remnants. The Mon Calamari also bought several of them, refitting them for fully amphibious underwater operations, retrofitting them with torpedoes and loaded with aqua-trooper and light speeder-subs.

Now-a-days almost all remaining AIAT's can be found in the Outer Rim, usually heavily retrofitted. It had become common practice to refit the medical and troop bays with living quarters and workshops and use them like heavily armed light freighters. Very few of them still have their IM-6 medical droids. They are still very popular with mercenaries and bounty hunters, some of the most famous of whom were 3 different Mandalorians; Jaster Mareel, Jango Fett and Boba Fett.

CUSTOMIZATIONS

Retrofitted Starfighter Hanger: Almost always the product of some outlaw tech, more than a few AIAT's have had their vehicle bays refitted to carry other, smaller space ships, usually star fighters. This customization works just like a Retrofitted Hanger Bay except that the Maximum Silhouette it can store is 4, and the biggest ship it can handle is Silhouette 3. This upgrade replaces the ship's vehicle bay, doesn't use any Hard Points, has a Rarity of 4, and Modification Options can only increase the Maximum Silhouette Storage by 2. Also, expecting GM aproved vehicles, the only vehicles that can dock in this hanger are Starfighters, Escape Pods and Life Boats.

Jasters_legacy.png

Edited by truedragon5374

Considering it's size and bulk, I'd probably pull a VCX-100 on this and make it as a Sil 5 craft. It's X/Z dimensions are only a few meters different from the VCX, and its Y dimensions probably a bit taller.

Also when creating something from scratch you don't need to use attachments. If you want it to carry a combat speeder and four speederbikes, it can. No need for the retrofitted hanger.

I'm not super familiar with this ship, but I'm assuming the "assault vehicle" is something like a jackal mwmik? If so you can balance it a bit by saying it can carry 50 troops OR a Sil 2 assault speeder and four sil 2 speeder bikes and 10 troops.

By extension, there's a question of if it even needs a "hanger." The Hanger isn't to hold craft, it's to provide a place to repair, rearm, and refuel as well. If this thing just need to haul those vehicles, but doesn't need to service them, you don't need a hanger. You just put them in the cargo hold, and when they need to deploy, lower the ramp, release the cargo straps, and drive them out. The Twilight is a Sil 4 ship and it's shown carrying fighters in the cargo hold using essentially the same method, no hanger attachment required.

21 minutes ago, Ghostofman said:

Considering it's size and bulk, I'd probably pull a VCX-100  on this and make it as a Sil 5 craft. It's X/Z dimensions are only a few meters different from the VCX, and its Y dimensions probably a bit taller.

Also when creating something from scratch you don't need to use attachments. If you want it to carry a combat speeder and four speederbikes, it can. No need for the retrofitted hanger.

I'm not super familiar with this ship, but I'm assuming the "assault vehicle" is something like a jackal mwmik? If so you can balance it a bit by saying it can carry 50 troops OR a Sil 2 assault speeder and four sil 2 speeder bikes and 10 troops.

By extension, there's a question of if it even needs a "hanger." The Hanger isn't to hold craft, it's to provide a place to repair, rearm, and refuel as well. If this thing just need to haul those vehicles, but doesn't need to service them, you don't need a hanger. You just put them in the cargo hold, and when they need to deploy, lower the ramp, release the cargo straps, and drive them out. The Twilight  is a Sil 4 ship and it's shown carrying fighters in the cargo hold using essentially the same method, no hanger attachment required.

Well like i said i based this ship off the stats of the CR-20 Troop Carrier from Fully Operational, and that ship, which is double the length of the AIAT, is also just a Sil 4. Frankly i am of the opinion that the VCX-100 should be a Sil 4 and my group treat it as such the one time we used it. Just like how the Delta-7 should really be a Sil 2 (seriously there are two seater speeders bigger than that thing).

And what is this about attachments? The basic info about this ship says its a troop carrier capable of carrying 50 troops, 1 vehicle and 4 bikes.

And the Custom Hanger was just a fun idea i had. Yes i am aware of the difference between a hanger and a fighter in a cargo hold. What a hanger also is, is a way to a fighter to quickly launch and dock with its carrier. It take precious minutes to 'swim' a fighter in and out of a cargo hold safely without dedicated hanger equipment, that is not something you can do in the middle of a fight. That is what the official Retrofitted Hanger does for you. But like i said, this custom version is just a fun idea i had. If you want to use the ship but not the customization, then be my guest.

Now we just need a deck plan :D

Try these ship crafting rules

On 6/19/2019 at 11:08 AM, truedragon5374 said:

Well like i said i based this ship off the stats of the CR-20 Troop Carrier from Fully Operational, and that ship, which is double the length of the AIAT, is also just a Sil 4. Frankly i am of the opinion that the VCX-100 should be a Sil 4 and my group treat it as such the one time we used it. Just like how the Delta-7 should really be a Sil 2 (seriously there are two seater speeders bigger than that thing).

And what is this about attachments? The basic info about this ship says its a troop carrier capable of carrying 50 troops, 1 vehicle and 4 bikes.

And the Custom Hanger was just a fun idea i had. Yes i am aware of the difference between a hanger and a fighter in a cargo hold. What a hanger also is, is a way to a fighter to quickly launch and dock with its carrier. It take precious minutes to 'swim' a fighter in and out of a cargo hold safely without dedicated hanger equipment, that is not something you can do in the middle of a fight. That is what the official Retrofitted Hanger does for you. But like i said, this custom version is just a fun idea i had. If you want to use the ship but not the customization, then be my guest.

There are two reasons why the VCX-100 is Sil 5. First and foremost is it’s volume . The ship has a huge amount of internal space with upward of three decks. Secondly is that it’s capable of carrying having a hangar with full refueling capabilities ( such as the Ghost has for the Phantom) that can carry a Sil 3 ship. A retrofitted hangar requires a Sil 5 or larger ship.

On 6/20/2019 at 11:09 AM, MrTInce said:

Now we just need a deck plan :D

On it

On 6/23/2019 at 3:10 PM, Tramp Graphics said:

There are two reasons why the VCX-100 is Sil 5. First and foremost is it’s volume . The ship has a huge amount of internal space with upward of three decks. Secondly is that it’s capable of carrying having a hangar with full refueling capabilities ( such as the Ghost has for the Phantom) that can carry a Sil 3 ship. A retrofitted hangar requires a Sil 5 or larger ship.

Except the ghost doesn't have a hanger. It has a hardened docking port. A hanger would be a fully enclosed space where the ship can be worked on from the outside. The phantom is half exposed and is not in a hangar. Additionally the mod requires two silhouettes larger, a purpose built ship does not.

2 minutes ago, Ahrimon said:

Except the ghost doesn't have a hanger. It has a hardened docking port. A hanger would be a fully enclosed space where the ship can be worked on from the outside. The phantom is half exposed and is not in a hangar. Additionally the mod requires two silhouettes larger, a purpose built ship does not.

Mechanically, it's the same thing. It has all of the same functions as an enclosed Retrofitted hangar, including refueling, and repair capabilities. It's not just a parking space, like in a cargo hold, nor is it like using a docking clamp to dock to the outside of the hull. The Ghost is two silhouettes larger than the Phantom (Sil 5 vs Sil 3) as well, so it does meet those parameters. The only real stickler is the Phantom II (Sil 4), and exactly what kind of mods they had to do to it to get that to fit.

6 minutes ago, Tramp Graphics said:

Mechanically, it's the same thing. It has all of the same functions as an enclosed Retrofitted hangar, including refueling, and repair capabilities. It's not just a parking space, like in a cargo hold, nor is it like using a docking clamp to dock to the outside of the hull.

Debatable.

It's got a retractable cowling, but not a full enclosure that lets you perform repairs and modifications on the exterior of the craft. They do perform repairs from the interior of the Phantom, but you can do that in-system anyway, no need for a hanger.

But this is an often debated point. Is the Ghost a small Sil 5, or a high Sil 4? Is the Phantom II a Sil 3 Minipede that hasn't been statted yet, or a Sil 4Sheathipede that has? Do you need a retrofitted hanger bay to dock, or just a clamp?

All these can be argued both ways without being wrong. Might as well debate Yoda's FR...

18 minutes ago, Ghostofman said:

Debatable.

It's got a retractable cowling, but not a full enclosure that lets you perform repairs and modifications on the exterior of the craft. They do perform repairs from the interior of the Phantom, but you can do that in-system anyway, no need for a hanger.

But this is an often debated point. Is the Ghost a small Sil 5, or a high Sil 4? Is the Phantom II a Sil 3 Minipede that hasn't been statted yet, or a Sil 4Sheathipede that has? Do you need a retrofitted hanger bay to dock, or just a clamp?

All these can be argued both ways without being wrong. Might as well debate Yoda's FR...

All a ship needs to dock to an airlock is a docking clamp. To actually be able to refuel, repair, and have any form of protection, you need special modifications (the Retrofitted Hangar Attachment). The Phantom II is a Sil 4 Sheathipede shuttle, heavily modified. The Ghost is definitely a small Sil 5.