1 minute ago, Gilarius said:Two separate issues: 'very dice dependent' is simply how a list behaves when its primary defence or offence is naked dice. A single focus token when being shot at multiple times per turn and also shooting means that most of those dice are unmodified. This is not a criticism of the ships, just an observation. It applies to quite a few ships and is the opposite to big, beefy ships like decimators.
This brings me onto my 2nd point, and the main reason why I am against increasing the baseline to 5 X-wings or 6 Interceptors: individual games take longer to get a result. Aces will take even longer manoeuvring before engaging, because they need the opponent to mess up their positioning otherwise their delicate ships will explode. This encourages very slow play with only a few turns of combat. Addionally, big fat ships like decimators will need further cost cuts or they will die far too fast. This means that the whole game needs every cost changed/rebalanced instead of a handful being adjusted to match the current baseline. A simple trial, to see if I'm right about time, would be to play games with 210 or 220 points instead of 200.
Now, if you want to recost everything, go ahead and playtest it. Report back, just don't expect any sort of consensus on points beforehand!
I played a lot of 1.0 at 120 and 125 points. No, the average time increases by about 5 minutes, its not linear. And this is for 125 points, which would be 250 points in 2.0, much higher than the 220 you're suggesting. So on that point, I think its safe to say I've had table data and experience.
You can also take into account play time for 5 Xwing with FAA from 1.0. I don't think time generally was a big issue. For Howl Swarm, indeed it was.
The Decimator probably does need to go down in points anyway. But the point here is also to encourage more ships, more flying as opposed to more 2 ship combo.