I'm trying to understand Moralo Eval's pilot ability on the Houndstooth and how it can be used effectively. The card states, "If you would flee, you may spend one charge. If you do, the next Planning Phase, place yourself within range 1 of the edge of the play area that you fled from." Just looking for a little insight on this one as I try and get back into some Scum squad building. Thanks!!
Moralo Eval
8 minutes ago, Copperblue74 said:I'm trying to understand Moralo Eval's pilot ability on the Houndstooth and how it can be used effectively. The card states, "If you would flee, you may spend one charge. If you do, the next Planning Phase, place yourself within range 1 of the edge of the play area that you fled from." Just looking for a little insight on this one as I try and get back into some Scum squad building. Thanks!!
Fly off the board, fly back on behind your opponent.
QuoteA ship flees if any part of its base is outside the play area after it executes a maneuver. A ship that flees is removed from the game.
* Before a fleeing ship is removed from the game, the only effects it resolves before being removed from the game are effects that trigger when it flees.
So, you fly off the board. Spend a charge to be placed into reserve Instead of being removed from the game. Then, When the next planning phase hits, you redeploy within range 1 of the same edge. This may, or may not be behind your opponent, depending on the situation. But its a fast way to be somewhere else if you get cornered or out maneuvered.
Ahhh...thanks to both of you! That's interesting. I guess I wasn't reading it as "flying off the board" as that's been hammered into my head for so long as the thing NOT to do. I was thinking it meant like fleeing the opposite way of the battle. It wasn't making sense to me. This helps a ton.
Was there ever a consensus or ruling on what happens, if Moralo flees two edges simultaneously (i.e. flies off the battlefield at a corner)?
- Do you have to determine which edge Moralo would flee from first , using the train-track method?
- Or does it not matter which one he left "first," and the Moralo player gets the choice of edges to deploy from?
- If the Moralo player does get to choose, when is that choice made? At the time of fleeing the battlefield (his activation), at the planning phase, or somewhere in between?
24 minutes ago, emeraldbeacon said:Was there ever a consensus or ruling on what happens, if Moralo flees two edges simultaneously (i.e. flies off the battlefield at a corner)?
- Do you have to determine which edge Moralo would flee from first , using the train-track method?
- Or does it not matter which one he left "first," and the Moralo player gets the choice of edges to deploy from?
- If the Moralo player does get to choose, when is that choice made? At the time of fleeing the battlefield (his activation), at the planning phase, or somewhere in between?
I dont think there has been as of yet. But i would imagine, #1 would be the case. If the ship base would overlap both at the same time, then based on which direction he was turning. If he was going straight so it was perfectly even (1 in 99% in that happening) then just let the player either pick, or roll for it. *shrug*.
But thats just my guess.
Let me ask you this.....do you have to place your ship at the point of exit or can you place it ANYWHERE on that edge you left from? Doesn’t seem specific so I’d assume the latter, but want to make sure before I do so and pretend like so know what I’m doing 😊
27 minutes ago, Copperblue74 said:Let me ask you this.....do you have to place your ship at the point of exit or can you place it ANYWHERE on that edge you left from? Doesn’t seem specific so I’d assume the latter, but want to make sure before I do so and pretend like so know what I’m doing 😊
Anywhere along the edge you fly off from. Hard-turn off one of the sides and pop back up across the board.
21 hours ago, Copperblue74 said:I'm trying to understand Moralo Eval's pilot ability on the Houndstooth and how it can be used effectively. The card states, "If you would flee, you may spend one charge. If you do, the next Planning Phase, place yourself within range 1 of the edge of the play area that you fled from." Just looking for a little insight on this one as I try and get back into some Scum squad building. Thanks!!
It's a brilliant threat to be able to just fly off and back onto the board, it works in 2 great ways; 1- being able to turn an opponent inside out when they don't know where you're going to be, and 2- when you know your opponent thinks you're flying off the board, so turns away to another ship of yours, just for you to turn in behind them instead of flying away.
Enjoy it, it's so much fun.
21 minutes ago, xwingMinty said:It's a brilliant threat to be able to just fly off and back onto the board, it works in 2 great ways; 1- being able to turn an opponent inside out when they don't know where you're going to be, and 2- when you know your opponent thinks you're flying off the board, so turns away to another ship of yours, just for you to turn in behind them instead of flying away.
Enjoy it, it's so much fun.
I can't wait! I know it's not a tournament type squad, but will be fun to fly casually and just have a little fun with the ability. Looking forward to it.
1 hour ago, xwingMinty said:It's a brilliant threat to be able to just fly off and back onto the board, it works in 2 great ways; 1- being able to turn an opponent inside out when they don't know where you're going to be, and 2- when you know your opponent thinks you're flying off the board, so turns away to another ship of yours, just for you to turn in behind them instead of flying away.
Enjoy it, it's so much fun.
It's a very easy to counter though. You just fly in the midlde of the board.
1 hour ago, thespaceinvader said:It's a very easy to counter though. You just fly in the midlde of the board.
That's what my opponents thought as well
Also.... it’s basically a way for Moralo to K turn if nothing else.