Resistance Chewie + wingmates

By gennataos, in X-Wing Squad Lists

Continuing a conversation from here , so as not to muddy up that great thread...

On 6/18/2019 at 10:03 AM, RStan said:

@gennataos I do have plans trying out Chewie 3As assuming all these new crew and the falcon itself will provide higher competitive options for that list. Even now, it's not bad at all. What has been your upgrade priority on Chewie? Some I see that are high value are Rose crew, Engine Upgrade, Rey Gunner, or C3PO.

@RStan - It's been a bit of a journey, and I agree with most of what you pointed out.

Trick Shot has been standard. I started with Rey gunner and L'ulo/Tallie/Greer (all heroic), which was good. But I found Chewie would sometimes end up stressed when his ability triggered, which would mean no action and sometimes no shot. That, and avoiding named pilots due to imminent points changes, made me switch to GSEs (optics/heroic/crack) and Trick/title on Chewie. This seemed better. The highly accurate A-Wing shots were relentless and I felt free to boost Chewie around or even do red moves. Thing is, I don't know if I ever actually used the title. I think I just started learning how to fly him better and didn't need to do the reposition or turret rotates nearly as much. This made me figure the more consistently accurate shots of the A-Wings are what made it feel better than my first iteration. So...why not just slot in C-3P0?...which is where I've currently landed. Coordinate can be useful, double calculate is great with one defense die and it adds two more actions. There have been times, with just his base actions, that Chewie couldn't make good use of the extra action. I also want to try dropping the GSEs to BSRs (optics/heroic) to add Rose to Chewie...I'm not sure if shooting at I3 really means much for most matchups, and if the addition of Rose can make up for that gap. I've also thought about going back to Rey, because that makes Chewie incredibly accurate and helps for those turns where he bumps with no action (which can be a LOT).

tl;dr version - I think any of those you listed brings value aside from Engine. Red actions should be actively avoided with him unless they're a bonus action, IMO. That being the case, i don't see him boosting a lot.

On 6/18/2019 at 10:05 AM, Micanthropyre said:

I think that's why I like Bastien in there with Chewie and a couple A wings, simply because if they ignore Bastien he hits so much harder than non Lulo a wings.

@Micanthropyre - Yeah...maybe? I'm still purposefully avoiding L'ulo right now, though.

Edited by gennataos

That all makes sense. I guess I looked at engine upgrade as not being much during the activation phase as much as one of chewie's possible actions during the engagement phase via his ability. Although in your experiences so far, are you more likely to rotate or boost using his ability if you had to pick one of the two?

3 minutes ago, RStan said:

That all makes sense. I guess I looked at engine upgrade as not being much during the activation phase as much as one of chewie's possible actions during the engagement phase via his ability. Although in your experiences so far, are you more likely to rotate or boost using his ability if you had to pick one of the two?

Honestly, I haven't had to do it a lot, but probably rotate. Boosting isn't always possible and if it is, won't necessarily give you arc on your desired target.

Chewbacca (Resistance) (72)
Ship total: 72 Half Points: 36 Threshold: 6

Lieutenant Bastian (48)
Integrated S-Foils (0)

Ship total: 48 Half Points: 24 Threshold: 4

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v6!s=200!246:,,,,,,,:;254:,,175,,,:;300:172,116,,186:;300:172,116,,186:&sn=Unnamed Squadron&obs=

Avoiding the I5 RZ2s because probably points increase you get this. It isn't 3A but Bastian is a menace that they have to deal with, but if they do then Chewie punishes them.

4 minutes ago, Micanthropyre said:

Chewbacca (Resistance) (72)
Ship total: 72 Half Points: 36 Threshold: 6

Lieutenant Bastian (48)
Integrated S-Foils (0)

Ship total: 48 Half Points: 24 Threshold: 4

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v6!s=200!246:,,,,,,,:;254:,,175,,,:;300:172,116,,186:;300:172,116,,186:&sn=Unnamed Squadron&obs=

Avoiding the I5 RZ2s because probably points increase you get this. It isn't 3A but Bastian is a menace that they have to deal with, but if they do then Chewie punishes them.

Renamed to Chewie + 3!

I think I'd drop the Crack Shots from the GSEs for Trick Shot on Chewie. I've been flying him near rocks as much to protect him as to trigger Trick Shot, but I'd think you'd still get more use out of TS than the two CS. Other than that, yeah, I think I dig this.

I've kinda aired on the side of putting more pts into Chewie which usually doesn't leave space for Bastian. I've landed on this version to try out. I'm pretty sure Talli goes up, but I'm VERY sure Lulo does, so I at least want to make sure I only rely on 3 sources of 2 die attacks. Worst case, that Talli is the same price as the Blues w/ Heroic and AO. If I do try the Bastian version, I agree that you can drop the crack for trick on Chewie. Again though, seems hard to leave a Falcon home without Rose, especially one that can attack twice.

Edited by RStan
21 minutes ago, RStan said:

I've kinda aired on the side of putting more pts into Chewie which usually doesn't leave space for Bastian. I've landed on this version to try out. I'm pretty sure Talli goes up, but I'm VERY sure Lulo does, so I at least want to make sure I only rely on 3 sources of 2 die attacks. Worst case, that Talli is the same price as the Blues w/ Heroic and AO. If I do try the Bastian version, I agree that you can drop the crack for trick on Chewie. Again though, seems hard to leave a Falcon home without Rose, especially one that can attack twice.

I think I lean more toward 3A versions. It allows you to put more toys on Chewie, which probably should be either Rose or Rey for passive mods.

I've edited the topic title (again), because I'd be remiss if I didn't post this. Along with trying to learn 2.0 Resistance Falcons and bombers, I've been trying out all of the T-70 pilots. All I4, all can find ways to point in various directions. Coordinate shenanigans possible. I'm skeptical on the Deadman's switch, but it makes killing Chewie potentially really painful. Plus, MEH THEME! Snap and Kare are, like...a couple and stuff.

Chewbacca (72)
Trick Shot (2)
C-3PO (6)
Deadman’s Switch (2)

Temmin Wexley (54)
Composure (1)
R2 Astromech (4)
Integrated S-Foils (0)

Kare Kun (53)
Predator (2)
R2 Astromech (4)
Integrated S-Foils (0)
Total: 200

View in Yet Another Squad Builder 2.0

Edited by gennataos

I should learn Vassal and challenge you all to a Chewie fight.

Chewbacca (Resistance) (72)
Trick Shot (2)
C-3PO (Resistance) (6)

Ship total: 80 Half Points: 40 Threshold: 6

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v6!s=200!246:133,,,191,,,,:;300:172,116,,186:;300:172,116,,186:;300:172,116,,186:&sn=Unnamed Squadron&obs=

I mean, you have limited actions anyway so with Chewie you don't need the Rose TL. Your first action is going to be focus, and if someone dies you will take a TL with your other action and then shoot.

C3P0 gives you double calc, so you can use one on your first attack and then take a TL and have calc with the second attack. You also get to keep Heroic and Crack Shot AND add Trick Shot to Chewie.

I still think I'd play the Bastian version first, as you aren't as all-in on Chewie, as I think he's still the obvious first target if you aren't bringing Lulo.

15 minutes ago, Micanthropyre said:

Chewbacca (Resistance) (72)
Trick Shot (2)
C-3PO (Resistance) (6)

Ship total: 80 Half Points: 40 Threshold: 6

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2

Green Squadron Expert (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

Ship total: 40 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v6!s=200!246:133,,,191,,,,:;300:172,116,,186:;300:172,116,,186:;300:172,116,,186:&sn=Unnamed Squadron&obs=

I mean, you have limited actions anyway so with Chewie you don't need the Rose TL. Your first action is going to be focus, and if someone dies you will take a TL with your other action and then shoot.

C3P0 gives you double calc, so you can use one on your first attack and then take a TL and have calc with the second attack. You also get to keep Heroic and Crack Shot AND add Trick Shot to Chewie.

I still think I'd play the Bastian version first, as you aren't as all-in on Chewie, as I think he's still the obvious first target if you aren't bringing Lulo.

This is the latest version I’ve played. If I3 proves to be important, I think it might be the best version (right now). Rose is dumb, though.

This version, at least, all you have to learn for points is multiples of 20. ;)

Edited by gennataos

I've been flying a very similar list (Chewie Blues) with Chewbacca , 2 Blue Squad Aces, and a Blue Squad Rookie. Decked Chewie out with Trick shot, C-3PO and Tactical Officer. Stuck Advanced optics on my A-wings.

The Rookie is due to the fact I only have 2 A-wings, but he adds an extra element of firepower that people can't ignore and it is easier to keep him in range of Chewie to use coordinate.

Chewie's ability can really shine with more ships obviously, so I like the idea of Chewie + 3. I have only tried this version so far though (Chewie + 2):

- Chewbacca (Trick Shot, Agile Gunner)
- L'ulo (Trick Shot, Heroic)
- Poe (Heroic, R4 Astromech, Integrated S-Foils)
194 points

It's kind of a tool box list, a bit of everything, while still keeping it very simple. L'ulo will go up in points soon, no doubt, but 6 points bid isn't always necessary so it might still be legal/work. Agile Gunner is very nice on the Resistance Falcon.

1 hour ago, admat said:

Chewie's ability can really shine with more ships obviously, so I like the idea of Chewie + 3. I have only tried this version so far though (Chewie + 2):

- Chewbacca (Trick Shot, Agile Gunner)
- L'ulo (Trick Shot, Heroic)
- Poe (Heroic, R4 Astromech, Integrated S-Foils)
194 points

It's kind of a tool box list, a bit of everything, while still keeping it very simple. L'ulo will go up in points soon, no doubt, but 6 points bid isn't always necessary so it might still be legal/work. Agile Gunner is very nice on the Resistance Falcon.

I looked at gunners other than Rey and have a hard time justifying the 8 points when that's 1 shy of Rose or C-3P0 + 2 points elsewhere. I guess I haven't found a lot of situations where Chewie doesn't have a shot, so I haven't considered it necessary, but I see the value in being able to rotate that for free...because that's essentially what it is, a free action (with no stress).

1 minute ago, gennataos said:

I looked at gunners other than Rey and have a hard time justifying the 8 points when that's 1 shy of Rose or C-3P0 + 2 points elsewhere. I guess I haven't found a lot of situations where Chewie doesn't have a shot, so I haven't considered it necessary, but I see the value in being able to rotate that for free...because that's essentially what it is, a free action (with no stress).

I know, still a lot of points, but it can be key. You can use it even while being stressed too, it's not an action. You telegraph a bit where you're going of course, but I really like it. The list isn't "top-level" by any means, but it's a lot of fun to play. The target priority isn't obvious for the opponent either. You might think of going for Chewie first but ignoring both aces for too long will most probably be an error. Also, players often forget that Chewie's ability works on himself as well. I even had a game where another initiative 4 ship destroyed him before he had attacked on the turn, so two consecutive attacks for the Wookie... 🙂

1 minute ago, admat said:

Also, players often forget that Chewie's ability works on himself as well. I even had a game where another initiative 4 ship destroyed him before he had attacked on the turn, so two consecutive attacks for the Wookie... 🙂

Pretty much no one knows what Chewie does. I've only played him in casual/test games and bring it up to my opponents so I have the toughest situation possible for the best testing scenarios....but in a tournament, I've no doubt people wouldn't know what was happening until it happened.

I'm probably getting ahead of myself but would the Transportation Pod add a twist to this? Does Chewie with Rey and PZ-4PO, Finn with C-3PO, and a pair of A-Wings seem like a viable take assuming the points shake out?

6 minutes ago, Pa Weasley said:

I'm probably getting ahead of myself but would the Transportation Pod add a twist to this? Does Chewie with Rey and PZ-4PO, Finn with C-3PO, and a pair of A-Wings seem like a viable take assuming the points shake out?

I expect the Transport and points changes will create a fundamental shift in Resistance squads. I'm not even trying to speculate what will fit, but I'm confident shenanigans will be abound.

Edited by gennataos

I love this list:

Crutchy and The Gay Agenda:

Modified YT-1300 Light Freighter - •Chewbacca - 85
•Chewbacca - The Mighty (73)
Trick Shot (2)
Perceptive Copilot (8)
•Jyn Erso (2)

A/SF-01 B-wing - •Ten Numb - 56
•Ten Numb - Blue Five (46)
Advanced Sensors (10)

A/SF-01 B-wing - •Braylen Stramm - 57
•Braylen Stramm - Blade Leader (47)
Advanced Sensors (10)

Total: 198/200 add Crack Shot to the B's for 200

Focus and Evade on Chewie every round and Advanced Sensors make the B's very unpredictable.

Edited by faceyfood
27 minutes ago, gennataos said:

I expect the Transport and points changes will create a fundamental shift in Resistance squads. I'm not even trying to speculate what will fit, but I'm confident shenanigans will be abound.

Ah, I'm speculating the crap out of the transport and pod and I'm getting bounce around like a sugared up toddler excited.

10 minutes ago, faceyfood said:

I love this list:

Crutchy and The Gay Agenda:

Modified YT-1300 Light Freighter - •Chewbacca - 85
•Chewbacca - The Mighty (73)
Trick Shot (2)
Perceptive Copilot (8)
•Jyn Erso (2)

A/SF-01 B-wing - •Ten Numb - 56
•Ten Numb - Blue Five (46)
Advanced Sensors (10)

A/SF-01 B-wing - •Braylen Stramm - 57
•Braylen Stramm - Blade Leader (47)
Advanced Sensors (10)

Total: 198/200 add Crack Shot to the B's for 200

Focus and Evade on Chewie every round and Advanced Sensors make the B's very unpredictable.

Oops!...sorry, I didn't specify Resistance Chewie on the title...updated!

oh, forget I said anything then...

7 hours ago, faceyfood said:

I love this list:

Crutchy and The Gay Agenda:

Modified YT-1300 Light Freighter - •Chewbacca - 85
•Chewbacca - The Mighty (73)
Trick Shot (2)
Perceptive Copilot (8)
•Jyn Erso (2)

A/SF-01 B-wing - •Ten Numb - 56
•Ten Numb - Blue Five (46)
Advanced Sensors (10)

A/SF-01 B-wing - •Braylen Stramm - 57
•Braylen Stramm - Blade Leader (47)
Advanced Sensors (10)

Total: 198/200 add Crack Shot to the B's for 200

Focus and Evade on Chewie every round and Advanced Sensors make the B's very unpredictable.

Adv sensors doesn't work great with the B's as you cannot link the actions. :( but I see what your going for!

I ran this tweak to my I4 list above today for three games. Holy crap, don’t sleep on Kare Kune, especially if she can be coordinated before she moves. Red moves are for the weak and timid!

Chewbacca (72)
Trick Shot (2)
C-3PO (6)
Tactical Officer (2)

Temmin Wexley (54)
Composure (1)
BB Astromech (4)
Integrated S-Foils (0)

Kare Kun (53)
Predator (2)
BB Astromech (4)
Integrated S-Foils (0)
Total: 200

View in Yet Another Squad Builder 2.0

14 hours ago, Wiredin said:

Adv sensors doesn't work great with the B's as you cannot link the actions. :( but I see what your going for!

Focus before K-turn is good enough, plus they are the 2 stress hog B-Wings so it work doubly well.

10 hours ago, gennataos said:

I ran this tweak to my I4 list above today for three games. Holy crap, don’t sleep on Kare Kune, especially if she can be coordinated before she moves. Red moves are for the weak and timid!

Chewbacca (72)
Trick Shot (2)
C-3PO (6)
Tactical Officer (2)

Temmin Wexley (54)
Composure (1)
BB Astromech (4)
Integrated S-Foils (0)

Kare Kun (53)
Predator (2)
BB Astromech (4)
Integrated S-Foils (0)
Total: 200

View in Yet Another Squad Builder 2.0

Kare w/BB has been something on my radar as well. seems really solid...bb8 even more so due to the hard 1 pre-move boost!!!