OK, in another thread someone was asking about using Star Wars for a Cyberpunk game and that got me wanting to look into Shadows of the Beanstalk so I picked up a copy. So far I really like what I see. Now for the "need help with" and relating to Star Wars.
I really like the way cybernetics are handled in Beanstalk (no cap but Strain Thresh reduces with each implant) and was wanting to implement that in my game if possible (yes, I know all things are possible in my game, but...). Now, in Genesys, gaining Strain can be a bit more problematic than in Star Wars, so I think the Strain Threshold reduction would need to be adjusted to 2 or possibly 3.
Droids would not reduce Strain Threshold and Gank would reduce the cost.
Thoughts?