a boon and a curse

By Stormbourne, in Star Wars: Force and Destiny RPG

so i have allowed on of my characters to see an entity that grants one boon, of the player choice, and one curse

the player as a force sensitive asked for a deeper understanding of the force, now i would like the curse to relate to the boon in some way and not have the boon replace a existing talent like empty soul, font of power or one with the universe

thinking maybe add FP equal to destiny as the boon

You could do something inspired by horror gaming for the curse. Maybe every time the PC [uses the Force / draws on the dark side / something else], they have to make a Fear check equivalent to 1 purple per [number of Force pips used / number of dark side pips used / number of dark side destiny points in the pool / something else]? (Choose your preferences from within the brackets.)

There are a couple of ways you can handle this, depending on how powerful you want the boon to be.

1. Once per session, the PC can replicate the basic level of a Force power they haven't learned, regardless of Force Rating requirements.

2. The PC gains an additional Force Rating, just flat out. Not very flashy, but if the player asked for "a deeper understanding of the Force", that would be a fairly quick and easy way to fulfill that request. Plus it's the choice with the least book keeping for you and the player.

3. The PC can buy a new Force power immediately, along with a single upgrade. Or, if it's a power they already have, a single upgrade to it. For some of the deeper upgrades, that cost 15-20 xp, that's pretty decent.

4. They can generate an additional pip per Force die rolled, based on their current Morality score. Low Morality = Dark Pip, High Morality = Light

Stuff like that.

As for the Curse, I would probably have it be something like the PC generates more Conflict if they use Dark Pips, or do actions aligned with the Dark Side, like +1 per action/pip.

A good curse is to change there morality to 30 or even 0 (unless they are already going that way) after all learning the ways of the dark side also fits there request. It’s also not going to destroy their character as they can work to get back to the light and is not looking for short cuts the path to the dark side

7 minutes ago, Oldmike1 said:

A good curse is to change there morality to 30 or even 0 (unless they are already going that way) after all learning the ways of the dark side also fits there request. It’s also not going to destroy their character as they can work to get back to the light and is not looking for short cuts the path to the dark side

That's...an incredibly severe curse. Plus it's fairly boring in my opinion. The drama and tension of a Morality story is the struggle of a PC to resist, or succumb to the temptation of the Dark. To just flip a switch and now be as bad as Space Hitler, without any development is just....a waste of a story honestly. That would be like smash cutting from the end of Phantom Menace at the funeral "So what happens to me now?" And opening the next film with him in full Vader outfit, murdering orphaned, pregnant nuns without any context. Why do that? I'm fine with increasing the temptation, it's why I suggested an increased Conflict reward. Having a deeper understanding of the Force, could easily translate to also being more in touch with both sides, thus making any Conflict for troublesome behavior, that much more addictive and compelling. Which would then make the struggle to stay in the Light (if that's the player's goal at least) that much harder. Greater power, greater struggle. Just diving right into the deep end of the murderhobo pool just seems, like a waste.

4 minutes ago, KungFuFerret said:

That's...an incredibly severe curse. Plus it's fairly boring in my opinion. The drama and tension of a Morality story is the struggle of a PC to resist, or succumb to the temptation of the Dark. To just flip a switch and now be as bad as Space Hitler, without any development is just....a waste of a story honestly. That would be like smash cutting from the end of Phantom Menace at the funeral "So what happens to me now?" And opening the next film with him in full Vader outfit, murdering orphaned, pregnant nuns without any context. Why do that? I'm fine with increasing the temptation, it's why I suggested an increased Conflict reward. Having a deeper understanding of the Force, could easily translate to also being more in touch with both sides, thus making any Conflict for troublesome behavior, that much more addictive and compelling. Which would then make the struggle to stay in the Light (if that's the player's goal at least) that much harder. Greater power, greater struggle. Just diving right into the deep end of the murderhobo pool just seems, like a waste.

See to me as a player if conflict is double I whoud just embrace the dark side as I whoud have no hope to stay in the light getting so much conflict as even a minor thing will make you have over a 50% chance of going dark

Horrible idea... Can take any force related powers from any trees at any time and all of them are reduced by 5 xp (minimum 5xp). They have the ability to develop any force abilities...but they are no longer able to develop any other skills/abilities.

So no more growth in skills, no more talents, no more force points. The only thing they can develop is force skills and force talents (but not increase force power). They asked for a deeper understanding of the force, not to become more powerful in the force. They can understand and comprehend more about the force quicker and easier than other people...but they will never be more powerful in the force or grow more powerful in other skills.

31 minutes ago, kmanweiss said:

Horrible idea... Can take any force related powers from any trees at any time and all of them are reduced by 5 xp (minimum 5xp). They have the ability to develop any force abilities...but they are no longer able to develop any other skills/abilities.

So no more growth in skills, no more talents, no more force points. The only thing they can develop is force skills and force talents (but not increase force power). They asked for a deeper understanding of the force, not to become more powerful in the force. They can understand and comprehend more about the force quicker and easier than other people...but they will never be more powerful in the force or grow more powerful in other skills.

That curse is rather severe as these are new character with less then 50

58 minutes ago, Oldmike1 said:

See to me as a player if conflict is double I whoud just embrace the dark side as I whoud have no hope to stay in the light getting so much conflict as even a minor thing will make you have over a 50% chance of going dark

...just...don't do crappy things? It's actually a lot easier than you think. Just DBAD :P

1 minute ago, Stormbourne said:

That curse is rather severe as these are new character with less then 50

For a newer player absolutely. I was just brainstorming ideas. I could see using this for an established character however.

1 hour ago, Oldmike1 said:

See to me as a player if conflict is double I whoud just embrace the dark side as I whoud have no hope to stay in the light getting so much conflict as even a minor thing will make you have over a 50% chance of going dark

Also, considering that the most common complaint I hear about the Morality system is that it's very easy to slowly work up to Paragon without much actual effort by the player, having a higher Conflict award would probably just balance that out, making it less likely to improve Morality if you have a really Conflicted session. From my own experience running the game, it's actually not that hard to have a bad session or 2 and still overall have a positive increase in your Morality. If the majority of your actions aren't earning you Conflict at all, even with double the amount rewarded, it's still tricky to get 10+, without making the conscious choice to just hump that Dark Side pip like crazy. And the really bad acts, that earn you really high Conflict...well, those are high anyway, so extra Conflict wouldn't really make much difference. If you're murdering people, you're probably already doing lots of other terrible things, and probably hit 10+ conflict that session several bodies ago. So it's really not that big a deal.

Maybe OP

Boon: When targeted by a force power may make a lore check to learn that power for the remainder of the encounter

Curse: Every use of this power gains 5 conflict

33 minutes ago, Stormbourne said:

Maybe OP

Boon: When targeted by a force power may make a lore check to learn that power for the remainder of the encounter

Curse: Every use of this power gains 5 conflict

Interesting, and that would be very useful for a player who prides themselves on adaptability in gaming. Though you would need to remember to make sure they encountered sufficient Force using NPCs during play, or the power wouldn't be used very much, since it's entirely reactionary. Obviously you don't have to throw a Force user EVERY encounter, but I'd say at least 50%+ should have somebody for them to mimic. And the wording you used, is "when targeted" by a Force power, this would exclude passive types of powers, like Battle Meditation (assuming it's an opponent using it, an ally would be fair game in my book), Sense, Foresee, Enhance, etc. Which would limit it to offensive spells, and healing. Which is still really good IMO, but keep that in mind if you use this in play. As it's limiting the options significantly from the whole pie. Also, this boon would become less effective with time, as the PC actually buys into different powers, thus making the need to mimic them less necessary.

If you're going to make it auto give conflict, then I am assuming the source of the power would need to be some kind of dark side source. If it's some kind of neutral entity, or a light side entity, it wouldn't make a lot of sense for them to give them the power with that kind of a penalty to it. Or at least not without a serious warning beforehand. Actually flesh out a reason in-game about why this power would give so much Conflict, and if the entity is even remotely good, and isn't specifically trying to drive the PC to the Dark, they should really hammer home "Warning: Contents Hazardous When Handled! Use With Caution!" vibe of what they are accepting.

I personally wouldn't use this power, as it's too much out of the PC's and player's control (which I'm not against in theory, but for something like this, it seems a bit too out-sourced), and would prefer something that would still be useful at 1000+ xp as it is as 100+xp. But, story is story, and perhaps at a later date, the PC tries to purge the boon/curse, because it's become more of a hindrance than benefit, which could be an awesome story arc. But that's another topic entirely.

I do like your thought process on this power though, it's the kind of thing that I personally would enjoy playing with, but that's just me. Not every player goes into a gaming session with the same objective as me.

Do you have Nexus of Power? The Vergence mechanics in there could guide you in developing a mixed blessing for a Force-user.

How important do you want the boon and the bane to be ?

For a character asking for a deeper comprehension of the Force, I would say he gains a better vision of how the Force flows around and through everything, and a better ability to understand how to use it in new ways

Mechanically speaking, he gains a 5xp discount on the Control upgrades of the force powers, as they are the ones that give new aspects to them.

On the other hand, the sheer amount of information he gets can "overload" his mind, making him more vulnerable to ennemy Force power (let's say 2 black dices (1 ?) in opposed Discipline checks... and keep it a surprise, that can make a good scene to RP)

Edited by AbsatSolo
Stupid french autocorrection
19 minutes ago, AbsatSolo said:

How important do you want the boon and the bane to be ?

For a character asking for a deeper comprehension of the Force, I would say he gains a better vision of how the Force flows around and through everything, and a better ability to understand how to use it in new ways

Mechanically speaking, he gains a 5xp discount on the Control upgrades of the force powers, as they are the ones that give new aspects to them.

On the other hand, the sheer amount of information he gets can "overload" his mind, making him more vulnerable to ennemy Force power (let's say 2 black dices (1 ?) in opposed Discipline checks... and keep it a surprise, that can make a good scene to RP)

does this sum up your experience with auto correct?

faites taire votre machine insupportable! si j'avais voulu que tu me corriges j'aurais demandé!

2 hours ago, Stormbourne said:

does this sum up your experience with auto correct?

faites taire votre machine insupportable! si j'avais voulu que tu me corriges j'aurais demandé!

More like :

Despite m'y n'est efforts to write un correct english, this stupide machine jeeps remplacing thé words I type n'y thé closest french match, making m'y already confused texte a physical pain to read

(Oh it knows the word "pain"... I wonder why)

3 hours ago, AbsatSolo said:

More like :

Despite m'y n'est efforts to write un correct english, this stupide machine jeeps remplacing thé words I type n'y thé closest french match, making m'y already confused texte a physical pain to read

(Oh it knows the word "pain"... I wonder why)

Funny thing as someone with dyslexia I had no problem reading that at all 😀

3 hours ago, AbsatSolo said:

More like :

Despite m'y n'est efforts to write un correct english, this stupide machine jeeps remplacing thé words I type n'y thé closest french match, making m'y already confused texte a physical pain to read

(Oh it knows the word "pain"... I wonder why)

If you can find the attachment in your browser (I'm assuming your on a PC) you should be able to dictate which dictionary it draws from

Yes I know it's kinda a hasle but a few auto correct attachments do have the ability to allow multiple dictionaries with a with priority so you could set it to be mostly from French but also allows English