5 N1s.

By Bucknife, in X-Wing Squad Lists

3 hours ago, KiraYamatoSF said:

...those points do add up for the Resistance squad for the stream game they did. Republic is about 11 points shy of what they should be.

I really hope those transport points are off... I pegged the generic I1 at 33-34 (a hair above the Rebel Y-Wing.)

37 would be terrible. :(

1 hour ago, Bucknife said:

I really hope those transport points are off... I pegged the generic I1 at 33-34 (a hair above the Rebel Y-Wing.)

37 would be terrible. :(

Definitely not reliable given it doesn’t even have all the new cards/upgrades listed. Like R2-A6. I’d assume it’s in the 4-6 range, or perhaps scalable by Initiative given it’s a better card for higher Initiative pilots.

9 hours ago, Bucknife said:

I wonder how many people are gonna run and buy 5 the second we find out it is viable with points?

(Hey, I've got my RZ2s, but I can't wait for the showdown...)

I’ve already pre-ordered 3 even before the points were released! What can I say ... I love the ship.

I saw the N1 in person today. When I eventually pick one up, there's going to be some painting going on. The stock job is fair, but no where near as shiny as I hoped it would be.

10 hours ago, Force Majeure said:

I saw the N1 in person today. When I eventually pick one up, there's going to be some painting going on. The stock job is fair, but no where near as shiny as I hoped it would be.

What about coating it in a layer of clear nail polish? Or something similar?

16 hours ago, Bucknife said:

I really hope those transport points are off... I pegged the generic I1 at 33-34 (a hair above the Rebel Y-Wing.)

37 would be terrible. :(

At first I wasn't sure but the more I think about it the less I like the transport points. For Rebels they have the sheathipede that can turn around and go in reverse and has a rear arc. Granted the stop and banked reverses are nice but no k turn hurts.

I do however love those points for the pod, Finn is gonna be a great filler I think for a Resistance squad, he is a Big Deal from what I hear.

Another thing that will help is if the YTs and Starfortresses get a price drop. Rey being 80 and Maul being 65 is ridiculous.

25 minutes ago, KiraYamatoSF said:

Another thing that will help is if the YTs and Starfortresses get a price drop. Rey being 80 and Maul being 65 is ridiculous.

Yes. I think it's been a big shocker to most of us how the compounding nature of the various nerfs in 2e have made large base turrets almost all bad. It will be a process of small changes this next year to make everything "feel" balanced again.

Edit: not to imply that 1e was balanced; just that they've nerfed large ships and mods into the stratosphere with 2e, and its gonna take time for certain gameplay styles to come back, if ever.

Edited by Bucknife

Obviously there’s still too much unknown about Wave IV, but today I tested this out:

Wollfe with Commander Cody & Palpatine

Mace Windu with 7B

Ric Ollie with Juke, FCS, adv proton torpedoes, & R2-A6.

This is at 192 based on the beta points. I think there’s some wiggle room here to drop or add on if needed. But it performed well against a Boba/Fenn Rau list.

Generally I’ve found 4 ships is better than 3. And I may find it’s too many points to add onto Ric. This works great though because it can be a unit or they can be self-sufficient.

I’m considering a shield upgrade on Ric if points allow. It’s almost a steal since he can manipulate his stat line and get good value out of those agility-scaled upgrades.

9 hours ago, Bucknife said:

What about coating it in a layer of clear nail polish? Or something similar?

I have some clear gloss paint to make the yellow parts gleam. And for the chrome, I have a paint pen called Liquid Chrome that works great.

On ‎6‎/‎23‎/‎2019 at 4:55 AM, Force Majeure said:

I have some clear gloss paint to make the yellow parts gleam. And for the chrome, I have a paint pen called Liquid Chrome that works great.

Worth noting. N-1s can't have enough shiny chrome.

Well, points are now out.

For a very simple starting point, 5 Bravo Squadron Officers with Advanced Proton Torpedoes looks simple and quite terrifying.

It's one **** of an alpha strike ... bad mods on that one big attack though ...

I wonder if three Passive sensor Bravos with Proton torps or plasmas backed up with a battle meditation Jedi might be a good option for a scary alpha strike.

37 minutes ago, Dreadai said:

It's one **** of an alpha strike ... bad mods on that one big attack though ...

I wonder if three Passive sensor Bravos with Proton torps or plasmas backed up with a battle meditation Jedi might be a good option for a scary alpha strike.

It won't work. Passive Sensors can only be performed in your Perform Action Step (much like how SLAM can only be done then), and after you use Passive Sensors, you cannot be coordinated. There's no clean option for massed double-mods Passive Sensors torps from N-1s.

But even if it was legal, I think the list would run into a lot of the issues that Cruise Missiles ran into in 1e: they're rather vulnerable to good range control. N-1 are a bit more flexible, in that they can still get 4-dice attacks on speed 1 moves, but losing the Evade will hurt their toughness greatly.

So I need to use a lower initiative Jedi so the cooordinate happens before they take sensors!

8 minutes ago, theBitterFig said:

It won't work. Passive Sensors can only be performed in your Perform Action Step (much like how SLAM can only be done then), and after you use Passive Sensors, you cannot be coordinated. There's no clean option for massed double-mods Passive Sensors torps from N-1s.

But even if it was legal, I think the list would run into a lot of the issues that Cruise Missiles ran into in 1e: they're rather vulnerable to good range control. N-1 are a bit more flexible, in that they can still get 4-dice attacks on speed 1 moves, but losing the Evade will hurt their toughness greatly.

I rather liked cruise missile lists - and that's from someone who was on the receiving end of them - because it rewarded 'smart' play. It basically boils down to whether you can outguess your opponent on manoeuvring speed, and if your opponent could do that to you, you got smacked with multiple heavy attacks.

Passive Sensor Bravo Squadrons with Proton Torpedoes could work, but I think it's probably better to take 4 N-1s. There's no issue with co-ordinating because you've got 4 separate attacks instead, and the best solution to lining up your speed 3 'attack run' is to have 4 torpedo-bombers approaching from 2-3 points of the compass; a manoeuvrable ship seeking the range 1 'blind spot' of one target is likely to move themselves into the attack range of another.

Alternatively, you can downgrade the proton torpedoes to plasma torpedoes and spend the extra on R3 astromechs, giving you 'spare' target locks to help use your follow-on torpedo volleys.

56 minutes ago, Dreadai said:

bad mods on that one big attack though ...

Yes, but even with 'only' a target lock it's still a 5-dice attack with an automatic critical out of a 40 point ship. I'm not suggesting it's going to one-shot-kill, but it's still going to hurt.

My first thoughts for generic N-1s:

  • 5 x Bravo Flight Officer - Advanced Proton Torpedoes
  • 4 x Bravo Flight Officer - Proton Torpedoes, Passive Sensors
  • 4 x Bravo Flight Officer - Plasma Torpedoes, Passive Sensors, R3 Astromech

Alternatively, the named N-1s:

Both narratively and mechanically, I can see Padme and her two Handmaidens working nicely. Not sure with what, though. Juke/Torpedo armed Padme makes sense, but a lack of slots means you may struggle to spend the rest of the points. Anyone have any thoughts?

Captain Obvious, Dine-in Hamburger and Lil' Annie sort of make sense as a set, too, as it's the Battle of Naboo 'aces'

  • Ric Ollie
    • Daredevil (Allows a speed 5 straight followed by a hard turn, giving you bonus dice plus your evade)
    • Advanced Sensors (I know using it shuts down Full Throttle, but it means being focused during talon rolls and it pairs well with a red hard turn boost)
    • R2-C4 (spend your evade as a calculate, allowing you to potentially lock/evade to get double-modified attack dice)
  • Anakin Skywalker
    • Juke (expensive but speaks for itself on a Full Throttle platform, especially since it's one of the few 'attack' talents which works with torpedoes)
    • Passive Sensors (Initiative 4 isn't awful but reactive targeting is nice)
    • R2 Astromech (Because there's no republic R2-D2....)
    • Proton Torpedoes (The biggest, nastiest gun available to a Naboo N-1)
  • Dinee Elberger
    • Juke
    • Passive Sensors
    • R2-A6 (Lets her 'tweak' her speed up and down to unlock her pilot ability against lower initiative opponents)
    • Proton Torpedoes

poot ... the Jedi knights are i3 ... sucks man

I still think Baby-Anakin having a regular talent is a typo or glitch, rather than intended...

Also, Dinee doesn't play well with Juke. She shares Midnight's "that shi'ps dice cannot be modified" which also prevents Dinee from Juking. Totally fair, however.

I mean ... you can battle meditation the locks and they take the focus natively.

4 minutes ago, Dreadai said:

I mean ... you can battle meditation the locks and they take the focus natively.

3x Proton Bravos with Plo with CLT and Battle Meditation. If you go to 2x Proton, 1x Plasma, you can get Obi-Wan with CLT. It's a maybe. Not quite as potent as grabbing locks before you shoot, but not too far off.

I built that Obi-Wan version just before I read this ... I think I might give it a try when I get my N1 ships :)

29 minutes ago, theBitterFig said:

Also, Dinee doesn't play well with Juke

A fair point. Less sure what to give her instead, then. Maybe Outmanoeuvre?

29 minutes ago, theBitterFig said:

I still think Baby-Anakin having a regular talent is a typo or glitch, rather than intended...

We'll have to wait and see. If it is, then I think Sense might be a good idea - working well with Dinees ability and (if in range 1 so he doesn't need force to use it) his own.

Edited by Magnus Grendel
27 minutes ago, Magnus Grendel said:

We'll have to wait and see. If it is, then I think Sense might be a good idea - working well with Dinees ability and (if in range 1 so he doesn't need force to use it) his own.

I half expected Baby Anakin to not even have a Force Talent. We'll see. It feels really odd to have a force user with a regular Talent, though.

//

As to Dinee's talent, no idea. Maybe Intimidation. Seems like blocking/bumping might come somewhat naturally. Using R2-A6 to ram sometime might be better than letting her get shot at, even without mods for the opponent.

18 minutes ago, theBitterFig said:

As to Dinee's talent, no idea. Maybe Intimidation. Seems like blocking/bumping might come somewhat naturally. Using R2-A6 to ram sometime might be better than letting her get shot at, even without mods for the opponent.

Might work. At Initiative 3 she moves early enough to maybe be a blocker but wasting one of only three ships on not getting a shot feels like a bad idea.

The 'best' answer is probably to bin her off and field Captain Obvious, Lil' Annie and Padme instead - because Padme's ability works whenever someone she has in arc attacks or defends she's quite a force multiplier. It just irks me a touch - it'd feel more appropriate to see her with her Handmaidens as wingmen (anyone have any idea how to best use the trio?)

Maybe Padme & Handmaidens and either Captain Obvious or Lil' Annie as a fourth ship?

On a related note, anyone else find it weird that Padme has a really great ability but one which sucks when fighting calculating droids, when that's the main thing you ever see her fighting , in the cockpit or out of it?

Edited by Magnus Grendel

My first thought is to make it work with Luminara, since she can **** with your opponent's red dice. If she uses her ability when the opponent already has at least 1 focus result, it essentially deletes the attack die. CLT with R2s on everyone. A droid only on Padme, but 7B Lumi. Maybe Juke, but it's pretty expensive, so maybe just Crack Shot or such.

Obi-Wan Kenobi (47)
Delta-7B (19)

Padmé Amidala (45)
Crack Shot (1)
Passive Sensors (3)
R2-C4 (5)
Proton Torpedoes (13)

Luminara Unduli (43)
Delta-7B (18)
Total: 194