Destiny points + NPC Juyo Berserker

By sithlord78, in Game Masters

Going to create some pain for my guys one of these days. Say I have them fight a Juyo Berserker. I have to assume then that since he is an NPC that his bonuses will be opposite of what they should be for a regular PC.

Meaning since he is on the GMs "side" his crit bonuses should come from the number of LIGHT SIDE destiny points? Is this correct?

9 minutes ago, sithlord78 said:

Going to create some pain for my guys one of these days. Say I have them fight a Juyo Berserker. I have to assume then that since he is an NPC that his bonuses will be opposite of what they should be for a regular PC.

Meaning since he is on the GMs "side" his crit bonuses should come from the number of LIGHT SIDE destiny points? Is this correct?

I would do it that way, yes.

However, the RAW doesn't care whether it's being used by a PC or NPC.

1 hour ago, HappyDaze said:

However, the RAW doesn't care whether it's being used by a PC or NPC.

You mean I could totally go the other way and allow my party to use destiny until it's all Dark and then drop the Juyo Berserker on them using DS for the NPC crit bonus?

Edited by sithlord78
Clarification
19 hours ago, sithlord78 said:

You mean I could totally go the other way and allow my party to use destiny until it's all Dark and then drop the Juyo Berserker on them using DS for the NPC crit bonus?

Sure. If anyone asks, the NPC is revelling in the power of the Dark Side.

If any player complains, shoot them.

Thanks this actually makes more sense than a Juyo-Sith going hulk because he's consumed with the...light-side???...

It will have the effect of the players being less inclined to use Destiny. Especially if they think I'm "saving it up".

8 minutes ago, sithlord78 said:

Thanks this actually makes more sense than a Juyo-Sith going hulk because he's consumed with the...light-side???...

It will have the effect of the players being less inclined to use Destiny. Especially if they think I'm "saving it up".

Don't do that. The more the DPs flow back-and-forth the better. If you make them afraid to use it, because you exploit it, it will stuck. It's no fun

1 minute ago, Rimsen said:

Don't do that. The more the DPs flow back-and-forth the better. If you make them afraid to use it, because you exploit it, it will stuck. It's no fun

Thanks. That's a good point. Fun should be the priority and not what I think "makes sense".