Rebellion Reborn - Preview the Resistance Transport

By Arkanta974, in X-Wing

Well the good news is that it is unlikely to get double focus and evade like the old days.

The bad news is you can have a focus, evade, calculate, and possibly a force token all at the same time (we can call that the Holdo Maneuver). Welcome to the 2nd edition of token tanks.

7 minutes ago, Marinealver said:

Well the good news is that it is unlikely to get double focus and evade like the old days.

The bad news is you can have a focus, evade, calculate, and possibly a force token all at the same time (we can call that the Holdo Maneuver). Welcome to the 2nd edition of token tanks.

Well you really can't because Holdo has to engage before the enemy does

And then you have to take those tokens from somewhere instead of yanking them out of your hyper-action-efficient ***

Plus the evade change was a good idea

10 hours ago, Managarmr said:

What ship is Vi Moradi spying on on her pilot art?

That is a First Order Light Cruiser , originally from the Force Awakens, but not named until the Poe Dameron comics.

6 hours ago, ficklegreendice said:

Well you really can't because Holdo has to engage before the enemy does

And then you have to take those tokens from somewhere instead of yanking them out of your hyper-action-efficient ***

Plus the evade change was a good idea

Nope, he's right. You can stack massive amounts of tokens on one of these things:

Nodin Chavdri (?)
Perceptive Copilot (8)
C-3PO (Resistance) (6)

Cova Nell (?)
Debris Gambit (3)
Amilyn Holdo (?)
Tactical Officer (2)

Nodin activates, takes a Calculate action, gets two tokens. Cova activates, Coordinates an action to Nodin, giving Nodin a free Red action to Focus for two more tokens. Nodin then does a red Coordinate action back to Cova, which also gives him a third Calculate token from 3PO. Cova then uses that Coordinate for an Evade action thanks to Debris Gambit, which can either be kept or traded to Nodin.

Net total: Three Calculate tokens, two Focus tokens and two Stress tokens on Nodin, plus an Evade token on Cova. Thanks to Holdo, you can swap two of those at IN4.

I'm not saying this is good, or will be remotely worth the points. I'm just saying it's possible.

13 hours ago, ficklegreendice said:

Hmmm missed that Holdo was during her carrier's engagement, makes her weaker than I had anticipated and basically kills reinforce transferring

Probably for the better, though, as start of engagement Holdo would've curb stomped Vader out of the game

It makes her more appealing for Resistance Han - since you can 'yoink' a reinforce off a transport. Alternatively, Heightened Perception for Rey (who doesn't normally bother with a force talent in my experience) might become a nice option if she has Holdo aboard.

Edited by Magnus Grendel

What, that’s it? No more discussion of this flying coordinate brick/log? (It’s more log-shaped, isn’t it...)

I’m trying to figure out how big the shuttle pod is relative to some other ships. Thinking I could essentially get a twofer if I could use parts of other ships in the shuttle’s place on the log-section. I’ve got a Sheathipede that’s currently collecting dust, but I bet its butt would be too big without some extensive work. I’ve also got a really beat-up HWK, and a K-Wing missing a gun, that I could consider cutting down...

24 minutes ago, CoffeeMinion said:

What, that’s it? No more discussion of this flying coordinate brick/log? (It’s more log-shaped, isn’t it...)

I’m trying to figure out how big the shuttle pod is relative to some other ships. Thinking I could essentially get a twofer if I could use parts of other ships in the shuttle’s place on the log-section. I’ve got a Sheathipede that’s currently collecting dust, but I bet its butt would be too big without some extensive work. I’ve also got a really beat-up HWK, and a K-Wing missing a gun, that I could consider cutting down...

It is REALLY small. I don’t have any non-wave 4 ships on hand to compare it to, but it’s a little bigger than my thumbnail, and I have pretty average sized and proportioned hands, if that helps.

Edit: also, the transport pod has a fin and engine cowling thing (think the pack of a Y-Wing but much shorter and rectangular) that is copied on the cannon side. Without that the ship has even less symmetry and I think might look a little odd. If anything, a B-Wing cockpit may work best.

Edited by FatherTurin
1 hour ago, CoffeeMinion said:

What, that’s it? No more discussion of this flying coordinate brick/log? (It’s more log-shaped, isn’t it...)

Alright, how about this; aside from the obvious beast that the Cova Nell and Leia combo looks to be how can we best use the remaining pilots offensively? Initiatives of 3, 2, and 1 aren't ideal for torpedoes or cannons wanting bullseye arcs like HLCs or autoblasters. Are Pammich, Nodin, and LDP doomed to a life if 2 attack dice rolling, coordination slinging, rear guard action? Do ion cannons finally have a good home?

22 minutes ago, Pa Weasley said:

Alright, how about this; aside from the obvious beast that the Cova Nell and Leia combo looks to be how can we best use the remaining pilots offensively? Initiatives of 3, 2, and 1 aren't ideal for torpedoes or cannons wanting bullseye arcs like HLCs or autoblasters. Are Pammich, Nodin, and LDP doomed to a life if 2 attack dice rolling, coordination slinging, rear guard action? Do ion cannons finally have a good home?

This all depends on cost (obviously), but the I1 generic could be a good, cheap crew carrier with an Ion Cannon. The dial (with red stop and red reverse) also has some interesting blocking potential (and also probably one reason why the full transport isn’t on a medium base).

Nodin is begging for Korr Sella as a coordinate and general support platform, but the blues on that dial are going to make it difficult to stay in coordinate range of any ships you actually want to coordinate.

Pammich is....meh? Not an ability I particularly care about on a truly middling initiative. I think that’s the pilot that stays in the binder.

I think Cova + Leia as a support ship with some punching power and the generic as a crew carrier will see the most use (again, points dependent).

And off topic, it doesn’t look that out of place on a small base. Even the newer, smaller Silencer looks goofier on a small base with the length of those wings.

Edited by FatherTurin
17 minutes ago, FatherTurin said:

Nodin is begging for Korr Sella as a coordinate and general support platform, but the blues on that dial are going to make it difficult to stay in coordinate range of any ships you actually want to coordinate.

I'm hedging on the not too awful chance of there being an astromech slot on the transport. My dream build for Nodin at the moment is Tac Officer, C-3PO, R4, and ion cannon if that's the case.

6 minutes ago, Pa Weasley said:

I'm hedging on the not too awful chance of there being an astromech slot on the transport. My dream build for Nodin at the moment is Tac Officer, C-3PO, R4, and ion cannon if that's the case.

Should be unless they goofed up the image in the Wave 4 article. Face down astromech upgrade almost dead center.

swz45_spread.png

10 minutes ago, Pa Weasley said:

I'm hedging on the not too awful chance of there being an astromech slot on the transport. My dream build for Nodin at the moment is Tac Officer, C-3PO, R4, and ion cannon if that's the case.

Oh, there is an approximately 100% chance there is an astromech slot. The pack comes with 2 unique astromechs and spare parts canisters. The quick build cards also have some load outs with a droid. While some ships or packs have come with cards that it can’t use (afterburners in Fang, Saturation Salvo in Guardians of the Republic), and quick build cards obviously break the rules all the time, I don’t see them putting three cards in the pack that the ship can’t use.

3 minutes ago, FatherTurin said:

Oh, there is an approximately 100% chance there is an astromech slot.

Oh sweet. I didn’t realize it was going to have an Astro slot. That’s gonna open up a big ol’ can of jank.

Astro/cannon/crew madness, here I come!

I think Nodin is going to be very useful for the Resistance. Kinda like their version of Sai shuttle.

I’m trying to come up with a Holdo and Nien combo.

Feels like dumping stress from Holdo’s ship onto a Nien in range one would work great in some fashion?

Oh, the droids aren’t new. I was worried about spoiling them, but realized they both come from the conversion kit also. R2-HA and R5-X3. No resistance R2-D2 yet, sadly.

4 minutes ago, CoffeeMinion said:

Oh sweet. I didn’t realize it was going to have an Astro slot. That’s gonna open up a big ol’ can of jank.

Astro/cannon/crew madness, here I come!

Hmmm R2’s Shield regen and off loading the disarm token with Holdo might be a thing?

Especially good on a low ini ship when you can off load it to a ship that’s already fired.

Now if the Pod has an astro slot too M9-G8 just got a cheap new ride.

Here’s my prediction on upgrade slots based on what comes in the expansion and the quick build cards:

Resistance Transport: 2 Crew, Astromech, Cannon, Torpedo, Mod

Transport Pod: 1 Crew

The pod MIGHT have an Astromech, but none of the pod quick builds have an Astro, and the model itself doesn’t have an external astromech at all, so it’s impossible to identify exactly where the Astromech “plugs in.”

Also, some pilots will have the Talent slot. Not going to hazard a guess on who.

Edited by FatherTurin

Huh, I'm surprised they gave the transport Torps

Guess that's another fun use for Holdo!

Edited by ficklegreendice
26 minutes ago, ficklegreendice said:

Huh, I'm surprised they gave the transport Torps

Guess that's another fun use for Holdo!

I somehow missed this, too. Now I’m worried. I doubt the Transport’s clunky butt is going to be a powerhouse; however, it could easily be overcharged for its myriad slots.

52 minutes ago, CoffeeMinion said:

I somehow missed this, too. Now I’m worried. I doubt the Transport’s clunky butt is going to be a powerhouse; however, it could easily be overcharged for its myriad slots.

Nah, its clunkiness will make it a jank platform at best

Since apparently it's the reverse-capable dial, it's garbage in a joust (no ks/sloops/trolls). Putting Torps on it is just asking for frusturation in most cases

It'd just be fun to slap an ion/apt to it and give your opponent a nasty surprise! At SIX points, though, I'm positive you could find better upgrades for the pilots actually meant to kill things

Autoblasters (at hopefully two or less points) will be a far more efficient investment. Cheap but capable of nasty surprises on full mods

Edited by ficklegreendice

I’m so curious to see what you can get with like a Poe/Transport/Something list

3 minutes ago, FriendofYoda said:

I’m so curious to see what you can get with like a Poe/Transport/Something list

Given Poe...not a whole lot 😛

Hopefully 3 other T-70s will be a thing. Baristan really lacks for an I 2 buddy, which he's finally found in coordination station

For quick builds none of the pod has an astro but 2 of the transport ones do.

A ship that can possibly engage, Leia a maneuver, coordinate a ship, and M9-G8 another ship for rerolls sounds pretty good. Cova Nell for extra dice or Nodin for an extra action looks like it would go nice.

...Huh, I am really excited about the transport and pod. Not only for the ships but the new crew as well, Perma stop Bomber anyone? Or kinda fly the transport backwards with Leia.

Edited by KiraYamatoSF