Today I played two matches with one of my regular opponents at Tucson Games and Gadgets - Park Place. This is the first of those matches. We both wanted to play different factions than our usual, so he played Rebels and I went with Imperials. Here are the fleets.
Commander: General Dodonna
Assault:
Defense:
Navigation:
MC80 Battle Cruiser (103)
• General Dodonna (20)
• Intel Officer (7)
• Gunnery Team (7)
• Engine Techs (8)
• Leading Shots (4)
• Spinal Armament (9)
• XI7 Turbolasers (6)
• Mon Karren (8)
= 172 Points
MC30c Scout Frigate (69)
• Walex Blissex (5)
• Ordnance Experts (4)
• Reinforced Blast Doors (5)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 102 Points
Squadrons:
• Hera Syndulla (28)
• Dash Rendar (24)
• Ketsu Onyo (22)
• Nym (21)
• Luke Skywalker (20)
• Z-95 Headhunter Squadron (7)
= 122 Points
Total Points: 396
XI7s are really big in the Tucson meta. Every player uses them, even on MC30s. Which, unfortunately, is why I don't run MC30s anymore in Tucson. Everyone (usually) runs squadron-less or with a minimal squadron screen, so running either squadron-less or with a heavy bomber wing are both pretty viable options for fleets.
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Commander: Admiral Ozzel
Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona
Gladiator I (56)
• Captain Brunson (5)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 88 Points
Gladiator I (56)
• Admiral Ozzel (20)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Insidious (3)
= 96 Points
Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points
Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points
Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points
Gozanti Cruisers (23)
• Slicer Tools (7)
= 30 Points
Gozanti Cruisers (23)
= 23 Points
Squadrons:
= 0 Points
Total Points: 390
Just wanted to try my hand at an Ozzel MSU again (barely lost during one of our league games). Every list that I build though, it seems really difficult to not justify spending the extra points and just going with Screed.
Unfortunately, I forgot to snap a picture at the start of the game. I had initiative, and even though Demolisher loves to last/first, I thought that I pretty solid objectives against this particular two-ship list. I chose to be second player and he chose my Hyperspace Assault. I set Insidious (my flagship) aside for the objective. He told me that even though I had Demolisher and Insidious , Most Wanted and Solar Corona seemed much worse to him (which was probably right). He deployed on the left side of the board (from my perspective) and I deployed from the middle to the far right side, hoping to avoid Mon Karren for as long as possible.
Round 1: Just movement in the first round. His ships moved directly for mine while I slowly moved mine ahead at speed 1, except for Demolisher, which was an accident, and my Slicer Tools Gozanti, which was trying to make sure Admonition couldn't get Navigation commands. Squadrons move closer to my ships.
Round 2: Insidious hyperspaces into the fight, waiting for Mon Karren or Admonition to bypass it so it can attack its rear hull zone. Admonition activates first, moving straight into the path of my other ships. After I simply move my other Gozanti, his flagship slightly damages Insidious before moving towards my ships. Surprisingly, Insidious is out of range to use its ability, so that was kind of a waste. Raider #1 (AZ) unloads its double arc, with External Racks, in his flagship then rams Admonition . Raider #2 (TX) unloads its double arc, with External Racks, in his flagship then rams Admonition . Demolisher unloads into his flagship, then rams Admonition once, Engine Techs, rams Admonition a second time, which leads to it being destroyed. Hera and her friends pounce on my flagship, destroying it. My opponent states "Wow. Now I know why you like playing with squadrons."
Round 3: His flagship activates and destroys one of my Raiders (AZ) and takes away most of Demolisher 's shields. Demolisher finishes off his flagship. Hera and her friends in turn destroy Demolisher , but are unable to finish off the other nearby Raider. Game ends 400-235, for an 8-3 win.
Thoughts: While his squadrons definitely did more than their fair share of the work, this was not the best two-ship to go up against an MSU. Even with Rogue Bombers, the squadrons would have started to take serious flak damage once they started going up against three Raiders. My opponent was well prepared to defend with Admonition , but was not prepared to get rammed four straight times. I felt bad about it, but it was perfectly legal and a learning experience for him; he got back at me next game though when we reverted back to our usual factions. Hyperspace Assault was not the great objective that I expected it to be, or likely that I picked the wrong ship to bring in. Hope you enjoyed the battle report.
Edited by Admiral CalkinsMispelled "Liberty" in the title... so much for having a graduate degree