Hex wing 2.0

By Wayne Argabright, in X-Wing

Yeah i know this has been debated before.. But The one thing I hate in x-wing is having to use the templates in congested space. In casual games it not much of an issue as i usually just tell my opponent to free hand it. but the higher up you go in Tournaments you get folks that micromanage every move making one swarm move agonizingly long by having to mark/move and measure bump etc every little thing.Or feeling like you are being overly scrutinized when YOU move.. I often wonder if playing on a Hex board would eliminate that. The negative is that it does take some of the randomness out. but on the plus side you could easily add different radar arcs, Different firing arcs, different ranged attacks. would also make moving asteroids an easy thing to do. roll one D6 and they move that way if folks wanted another variable to the game. Would also make what is touching and NOT touching much easier to determine as you just use the adjacent hex. Having played SPI Airwar many years ago, a game that simulated pretty much ALL aspects of modern air combat i know a hex based system could be easily adapted to relatively simple x-wing in comparison? Also anyone ever play Sopwith? was wondering if a system like that would work? anyway thoughts? I mean why do we use templates? for the COOLNESS of unrestrained flight? but then we are limited to the templates only? would it be easier to guess your opponents move with a hex based system? I know it wasn't in "Airwar" or Sopwith.. just my 4.3 cents... Not that I really mind the templates just kind of thinking what if...