Still feels that some ships needs something extra, and lowering points isn't enough. Here's some suggentions:
Talent: Intensity - Limited to ships with primary 2. "After the ship boost/barrel roll, it may spend a charge to add a focus, calculate or evade token if those icons are on the action bar. After perform a red maneuver recover 1 charge."
Talent: Adaptability - "Your pilotlevel is up by 1/your pilotlevel is down by 1, You may flip this card in system phase" It's limited to ships with talent and can only be equip if your pilotlevel is 3 or lower. Points is set after ships pilot level. Level 3 = 3 points.
Configuration: S-foils B-Wing "closed" - Decreace all of your basic red maneuvers to white maneuver, primary is down by 1 and canons can't be used. Even works when having "Damage Engine".
Title A-Wing only: L ure Enemy Fighters. At the start of Engagement Phase, if you are at range 1 of a allied ship that's declared as the "defender", spend 1 charge to become that "defender" instead. Like Biggs 1.0. but spend 1 charge for each Engagement phase.
Talent: Lightning Reflex - must have boost or barrel roll on actionbar: If the attacker is in your bullseye firing arc, after defending, you may perform a boost/barrel roll.
Illicit: Burnout Slam. Spend 1 charge to perform a slam action. 2 charge max. Can't recover.
Configuration: Heavy hitter YV-666 only. If defender is in your front firing arc and is a small ship. Add 1 red die when attacking.
Title: Ionized overbound Tie Aggressor only. If the enemy ship is ionized and attacking/defending against you, add 1 die to your roll.
That's all I can come up with right now.