Most underrated pilots from each faction?

By Greedo_Sharpshooter, in X-Wing

19 hours ago, Enigami said:

I've got a suspicion Attack Shuttle Hera is. I've asked my group about it and they didn't have any answer on why nobody uses her. I haven't seen any discussion online, or included in any lists here and she has barely any data on MetaWing. But 39 pts for 3 red dice at I5, with the option to take Leia if needed, seems like it should be decent. I've flown her with Norra (Y-Wing) + Wedge + Thane and thought it went pretty good in spite of me practically throwing the game with a terrible engagement, somehow managed to end it with all my ships still alive and tabled my opponent 😄

Black Sun Assassin is great, they seemed to lack punch sometimes though so I prefer them with Outmaneuver. 3x Assassins + Seevor all with Outmaneuver has become my personal favorite Scum list, so squirrely and so fun to tell stuff like FatHan "you don't roll defense because of Outmaneuver". So mean.

I agree about hera. I've flown her before and she is great. she's the best leia carrier IMO with her ability, initiative, and 3 dice. She's kinda fragile if kill boxed, but with strong, brawler, wingmates she really shines as a slippery flanked. She actually got me a casual store championship victory along with wedge, dutch(proton torps), and ten (squad leader)

I REALLY like Kestal, but idk if she's "underrated" because you really have to bend over backwards to get her working.

She's very decently priced with barrage + dorsal (having extra coverage and therefore opening up your dial is essential to keeping her alive) at 45, which is pretty fine for an I 4, but she needs helps with mods and is too fragile to load up on extra stuff.

So you're basically running her with Jonus or Jendon and/or Palp

She's also the only pilot I like to put Ruthless on, because her ability might actually make it a straight 1:1 damage trade.

Kestal's fun once you use her, though, especially because it's funny to think of her being a Jedi slaying badass (which she kinda is because her ability beats forcus and any other defensive mods)

She's also really great with gas clouds! (Cause she don't care!)

Edited by ficklegreendice

I want to give Graz a try. I mean really want to give him a try. With Outmaneuver, more giggles.

21 minutes ago, FTS Gecko said:

I want to give Graz a try. I mean really want to give him a try. With Outmaneuver, more giggles.

This is a list I've flown once before. Hull/Shield Khiraxes are kinda fun, and with everyone having some sort of conditional 3rd agility die, a bit tankier than you'd expect.

  • Talonbane Cobra (Composure, Hull, Shield, Afterburners)
  • Graz (Fearless, Hull, Shield, Afterburners)
  • Viktor Hel (Elusive, Hull, Shield, Stealth Device)

Composure was to do tricks with moving into R1, failing Afterburners, and taking a Lock for double-modded 5-dice range 1 Almost surely better off as just Crack Shot or Predator (I don't remember if it needs to steal a point from somewhere else, though). Fearless is because someone suggested Graz presents a tough choice. Face him, and he'll have Fearless mods. Turn from him and he'll have bonus attack dice. Again, probably would be fine as just Predator. Elusive on Viktor seems wise, to try to protect the Stealth Device.

I'll throw my hat in the ring and say Wulfwarro for Rebels. I think the main thing people miss about the Auzituck is that Reinforce is not the reason to take it. Sure it was busted kinds of good in 1.0, but now it's just kind of a nice-to-have sort of thing. What makes the Auzituck Great is having a 3-dice 180 full-front arc and a pretty reasonable dial. What makes Wulff crazy good is having a 4-dice 180 full-front arc. Throwing 4 and 5 dice on a platform that's harder to dodge than most turrets is crazy good. Losing shields for hull in 2.0 just made his ability that much better. I've seen janky builds that add Jan Ors to up his dice to 5 or 6, but personally I prefer to focus on defense and synergies and I fly him with Saw, Jyn, and Juke on both. Token stack of focus-evade means that you'll often go whole turns taking no damage instead of one from each attack. Of course, even naked he's a steal at his current price. I expect he'll be significant in the next extended meta, especially if he gets another price drop.

"Muse". Give her Pattern Analyser/Fanatical and she can pull indefinite K-turns and Segnor's Loops one after another without losing actions, and when you finally hit her, she gets even more action-efficient.

Serissu + crackshot + tractor beam. At 43 points, if she can trade her attack do put an opponent on an asteroid (a more expensive one, hopefully), then she did her job. Her ability then becomes a passive bonus. She is also the cheapest Init 5 cannon carrier there is.

On 6/15/2019 at 1:15 PM, Sixter said:

Serissu from Scum.

I was going to say the same thing.

I actually think Krassis Trellix is an underrated pilot, as well, as I've been flying him recently and I like the flexibility.

For Separatists, I think Wat Tambor's also a bit underrated. Flying Vultures with Kraken on Wat actually gives him, if you're playing right, a significant potential for attack with up to three dice that can be rerolled for free before any focus mods. His reroll includes himself if you use Kraken's calculate action rather than Wat's focus action.

Edited by feltipern1
On 6/16/2019 at 10:51 AM, theBitterFig said:

This is a list I've flown once before. Hull/Shield Khiraxes are kinda fun, and with everyone having some sort of conditional 3rd agility die, a bit tankier than you'd expect.

  • Talonbane Cobra (Composure, Hull, Shield, Afterburners)
  • Graz (Fearless, Hull, Shield, Afterburners)
  • Viktor Hel (Elusive, Hull, Shield, Stealth Device)

Composure was to do tricks with moving into R1, failing Afterburners, and taking a Lock for double-modded 5-dice range 1 Almost surely better off as just Crack Shot or Predator (I don't remember if it needs to steal a point from somewhere else, though). Fearless is because someone suggested Graz presents a tough choice. Face him, and he'll have Fearless mods. Turn from him and he'll have bonus attack dice. Again, probably would be fine as just Predator. Elusive on Viktor seems wise, to try to protect the Stealth Device.

nice trick with Talonbane. Do u still lose the charge even if the afterburners boost fails?

2 hours ago, Da_Brown_Bomber said:

nice trick with Talonbane. Do u still lose the charge even if the afterburners boost fails?

Yes, because you still attempted to perform the boost.

Graz is nice. Outmanoeuvre is devastating on him if you can afford it - I've seen him used to scary effect with a cloaking device - decloak forwards and reveal a long k-turn and you can slingshot yourself onto someone's tail.

Ello Asty

3 hours ago, Magnus Grendel said:

Yes, because you still attempted to perform the boost.

Graz is nice. Outmanoeuvre is devastating on him if you can afford it - I've seen him used to scary effect with a cloaking device - decloak forwards and reveal a long k-turn and you can slingshot yourself onto someone's tail.

Hmmmm..... Combine with Shadow Caster.... HMMMM!

6 hours ago, Da_Brown_Bomber said:

nice trick with Talonbane. Do u still lose the charge even if the afterburners boost fails?

As noted, yes. 7 points for a focus token twice per game is kind of a lot, and it also costs your Afterburners charges, which are pretty valuable on a ship without a native Boost. Again, if I run essentially the same list again, I'd probably just try for Predator.

4 hours ago, Magnus Grendel said:

Graz is nice. Outmanoeuvre is devastating on him if you can afford it - I've seen him used to scary effect with a cloaking device - decloak forwards and reveal a long k-turn and you can slingshot yourself onto someone's tail.

Nice.

4 hours ago, Magnus Grendel said:

Yes, because you still attempted to perform the boost.

Graz is nice. Outmanoeuvre is devastating on him if you can afford it - I've seen him used to scary effect with a cloaking device - decloak forwards and reveal a long k-turn and you can slingshot yourself onto someone's tail.

Seems like a few people are seizing on this, but I want to commend the brilliance of the move.

Why can't Kihraxz Aces take *THREE* Cloaking Devices? It'd be sweet on Viktor Hel, to ramp up the agility to make him a really annoying target. Per @Magnus Grendel it'd be sweet for Graz. And it'd be sweet on Talonbane. 6 green dice at Range 3. Decloak to get into Range 1.

I'm sure you know it, @theBitterFig , but 1) it's a one-dot limited upgrade, 2) it's an Illicit. I'm sure it doesn't hurt to dream, though.

1 hour ago, theBitterFig said:

And it'd be sweet on Talonbane. 6 green dice at Range 3. Decloak to get into Range 1.

Nothing stops you combining a cloaking device and afterburners, I guess. Decloak forwards, straight 4/straight boost and you've essentially pulled a speed 9 straight, enough to go from well outside engagement range to fearless-triggering point blank in one turn, without using your normal action.

Frankly I always think of the illicit cloak as a one-use-but-extra-powerful boost/barrel roll - yes, increased agility but unless you have the ability to 'bounce' in and out of cloak like Dooku or TIE Phantoms that's of so-so usefulness, but it's a great tool for those 'where the [censored] did you come from!?!?' moments. I imagine it'd be just as nasty on Boba Fett, who also desperately wants to get to range 1.

On 6/15/2019 at 3:14 PM, Smudger13 said:

What am I missing with 7th Sister? The ability is cool but the TAP seems underwhelming in general and hard to fit in lists. Happy to be persuaded otherwise

She's reasonably priced, and her ability can force through crits and/or that last card you needed to kill that ship. The real secret though, is that she's as tough as Rexler for half the price. To even get a shield off her you'll likely need 2-3 ships firing with at least single mods. Her dial is also nigh on the best in the game, as being able to turn on a dime, reposition and get a focus, means Vader will bump into her, Soontir will fly past her, and anything sub-I4 will have her stuck to it until it's dead.

Her main weakness is her offensive output. With a two die primary, you'll probably both want a missile and FCS, and you'll be vulnerable the turn you set up the lock (Jendon helps here; gonna try Vizier once wave V hits). This also leads to another couple of problems, the first one being that you'll run out of missiles. Against aces this is not a problem, as three concs with fullish mods and regen crack means you'll be winning already by this point. Against Rebel Beef though, you're in for a long game (albeit still a winnable one). This leads us to the second problem. As I said, she can outmaneuver pretty much anyone, but that takes time. If you're the sort of player who spends half a year and then some staring at your dials before you decide, move on. Seventh Sister requires lots of turns of plinking off 1-2 HP, which means thinking on your feet and putting that dial down as many times as possible during those 75 minutes.

2 hours ago, feltipern1 said:

I'm sure you know it, @theBitterFig , but 1) it's a one-dot limited upgrade, 2) it's an Illicit. I'm sure it doesn't hurt to dream, though.

To be sure, it was more of a rhetorical question. More of a "why does it have to be one-dot..."

On 6/15/2019 at 10:18 PM, ClassicalMoser said:

I'll throw my hat in the ring and say Wulfwarro for Rebels. I think the main thing people miss about the Auzituck is that Reinforce is not the reason to take it. Sure it was busted kinds of good in 1.0, but now it's just kind of a nice-to-have sort of thing. What makes the Auzituck Great is having a 3-dice 180 full-front arc and a pretty reasonable dial. What makes Wulff crazy good is having a 4-dice 180 full-front arc. Throwing 4 and 5 dice on a platform that's harder to dodge than most turrets is crazy good. Losing shields for hull in 2.0 just made his ability that much better. I've seen janky builds that add Jan Ors to up his dice to 5 or 6, but personally I prefer to focus on defense and synergies and I fly him with Saw, Jyn, and Juke on both. Token stack of focus-evade means that you'll often go whole turns taking no damage instead of one from each attack. Of course, even naked he's a steal at his current price. I expect he'll be significant in the next extended meta, especially if he gets another price drop.

I have enjoyed flying him to some good success also, but I don't think they traded shield for hull from 1e, they were 6/3 if I recall and just lost a shield down to 6/2 currently. I often run him with Juke, Jyn, Perceptive, Hull and he is a blast although not as cost effective as something like Wedge if you're looking to add punch.

Speaking of the Auz, a baby with Leia also isn't terrible.

Rebels - Arvel Crynyd . I'm pretty sure he's been part of every single top cut 5 ship Rebel list since the points update...that can't be a mistake right?

Empire - Captain Jonus . You don't need other bombers next to him so he can be useful. He's pretty efficient shooting barrage rockets by himself at 50 pts.

Scum - Trandoshan Slaver . With 4LOM and Zuckuss crew at a total of 60 pts seems like a solid hard hitting piece that will make aces sad.

Resistance - Greer Sonnel . If only the i5 RZ2s get a significant points increase, watch out for Greer to become #1 pilot for RZ2s. His action economy and time on target is insane.

First Order - Backdraft . Take Fanatical at the most and call it good. Just point the arc to the back all the time. Cheap effective ship that can make you pay for not killing him sooner.

Republic - Tucker . Grasping at straws here because I think it's all very apparent what's actually good or not in Republic, BUT this guy is a resilient Torrent by just taking the evade action and stay alive to shoot with a focus.

Separatists - General Grievous . Hard for an opponent to ignore him, but still not an ace you can invest hard in so just keep him cheap with maybe an investment into crack or trick shot.

9 hours ago, theBitterFig said:

As noted, yes. 7 points for a focus token twice per game is kind of a lot, and it also costs your Afterburners charges, which are pretty valuable on a ship without a native Boost. Again, if I run essentially the same list again, I'd probably just try for Predator.

Nice.

yeah seems quite hard to pull off and losing charges on afterburners hurts. I suspect this ship hasnt really caught on in a big way because its hard to fly well. compare it with fangfighters which are quite forgiving in terms of repositioning and linked actions - hardest thing with them is stress management but its dial has enough green that is workable.

I have a feeling 404 is going to be an utter gem lost to the competitive world due to him being a real Leeroy Jenkins

404, murders and clones AND your mov!

Edited by ficklegreendice
9 hours ago, RStan said:

Republic - Tucker . Grasping at straws here because I think it's all very apparent what's actually good or not in Republic, BUT this guy is a resilient Torrent by just taking the evade action and stay alive to shoot with a focus.

Yes, a thousand times yes. I think the only reason Tucker doesn't see more play is the 6 point hike compared to the GST.

11 hours ago, FriendofYoda said:

a baby with Leia also isn't terrible.

it's like you haven't even seen the sequels