Most underrated pilots from each faction?

By Greedo_Sharpshooter, in X-Wing

Most underrated pilots from each faction?

Scum: Escape Craft - all name pilots, esp Lando. Talonbane. Black Sun Assassin.

These are probably bad?

Tie Aggressor
Jumpmaster
Scum Z95
M3-A Syck

I missed one or two things but for the most part everything else has at least one pilot that is useful in a squad and is underrated.

Rebel- Jake. Focus, boost for himself. Hand out a focus. 36 pts. Seems great.

Imp- Ryad. Pretty great against low initiative lists. Dial in 5 straight. Flip, dont flip. Get free evade. Then boost or barrell roll. Can be in a lot of positions.

Scum- agree with op. Talonbane all day.

Resistance- nothings come to mind

FO- Backdraft. 41 points. Fine naked or add fanatical. Same price as an x-wing. 3 dice buttshots. Sign me up.

Republic - Oddball. Too bad cant fly him in the arc and the torrent at the same time. JK nothing comes to mind for republic.

Separatists - cant seem to find any hidden gems here either

Bonus - underated upgrade HLC. Everytime im firing one i think of the Yamato Cannon from Starcraft.

5 minutes ago, Boom Owl said:

These are probably bad?

Tie Aggressor
Jumpmaster
Scum Z95
M3-A Syck

I missed one or two things but for the most part everything else has at least one pilot that is useful in a squad and is underrated.

so u ur saying the jumpmaster5K is better than people think? seems like the worst scum ship right now but I'm guessing FFG will give it some buffs prior to the release of the reprinted version for 2.0

Seventh Sister!

I've got a suspicion Attack Shuttle Hera is. I've asked my group about it and they didn't have any answer on why nobody uses her. I haven't seen any discussion online, or included in any lists here and she has barely any data on MetaWing. But 39 pts for 3 red dice at I5, with the option to take Leia if needed, seems like it should be decent. I've flown her with Norra (Y-Wing) + Wedge + Thane and thought it went pretty good in spite of me practically throwing the game with a terrible engagement, somehow managed to end it with all my ships still alive and tabled my opponent 😄

Black Sun Assassin is great, they seemed to lack punch sometimes though so I prefer them with Outmaneuver. 3x Assassins + Seevor all with Outmaneuver has become my personal favorite Scum list, so squirrely and so fun to tell stuff like FatHan "you don't roll defense because of Outmaneuver". So mean.

Rebel: Corran Horn. Dude seems like he's on the bubble of being legit, but doesn't have many stans right now. Formerly under-rated pilots include Jake Farrell, and before Jake Farrell, Braylen Stramm. Folks kinda slept on him for a while, but once the early 1e Proton Torpedoes meta withdrew, he pretty quickly became recognized for the powerhouse that he is.

Imperial: Hrm. I'm tempted to say Delta Squadron Pilot (defenders aren't too bad!), but the right answer is probably Seventh Sister. A few folks seem to have caught on that full-arc Crack Shot every other turn is pretty good, even on 2 red dice.

Scum: Does Talonbane count? He seems like he's been on the rise lately, and might be properly-rated now. 5-dice attacks at Init 5 are very good. Kad Solus with Elusive is my pick for a fun underrated pilot, but I don't hold any illusions of him being top-tables-large-tournaments.

Resistance: Eh. Snap? I think most resistance pilots are probably properly-rated.

First Order: Zeta Squadron Survivor and Omega Squadron Expert on the TIE/sf. Sneaky-good ship, mostly without the gunner.

Republic: I think the pilots are probably about properly-rated, but Synchronized Console is, IMHO, an underrated upgrade. 6 points for a 3-ship list to get fully kitted out with them, and it can toss around locks pretty well. It's felt pretty good to me whenever I've used it. It's like a coordinate that you get to wait until after you roll your red dice to see if you would rather lock or coordinate a lock. Forget the cheeky "pass a lock around the Torrents so they can missile" stuff, and just put it on good ships.

Separatists: A vulture droid without Energy Shell Charges. ESC isn't bad, but I think skipping it probably isn't a disaster. If I could get a Precise Hunter without upgrades for the cost of an Init 1 with ESC, I think I might do that.

Midnight, Koshka Frost, Luke Skywalker, Maarek Steele, Temmin Wexley, and Sinker all seem underrated IMO. Like, some of them are popular but should be way more so.

CIS are all garbage, change my mind

Everyone who said Seventh Sister is correct, and also a smart and attractive person. Might be the most underrated pilot in the game.

Oddball Torrent is underrated, but only because he is the only torrent named remotely decent, and nobody is flying named Torrents.

Maarek Stele is also a good imperial pick. He's like Vynder in the sense that he particularly sings once he gets some coordinate support, even if he's decent on his own.

2 hours ago, Enigami said:

Black Sun Assassin is great, they seemed to lack punch sometimes though so I prefer them with Outmaneuver. 3x Assassins + Seevor all with Outmaneuver has become my personal favorite Scum list, so squirrely and so fun to tell stuff like FatHan "you don't roll defense because of Outmaneuver". So mean.

But Han Solo has no front arc. How can he suffer from Outmaneuver?

12 minutes ago, Vector Strike said:

But Han Solo has no front arc. How can he suffer from Outmaneuver?

That's not how Outmaneuver works. As long as you're performing a front arc attack and you're not in the defender's firing arc (in this case, either of Han's turret arcs) the defender rolls 1 fewer dice.

A better question is why Fat Han, who moves after you and probably has gunner Luke aboard, doesn't have you in arc. I guess maybe you've got multiple arcs on him from different angles, but if you do then the Fat Han player was not careful enough with where he parked his Fat Han

Edited by Maui.
9 minutes ago, Vector Strike said:

But Han Solo has no front arc. How can he suffer from Outmaneuver?

For Outmaneuver to trigger the attacker needs to be using a front arc weapon and be outside of any of the target's current weapon arcs.

2 minutes ago, Vector Strike said:

But Han Solo has no front arc. How can he suffer from Outmaneuver?

Outmaneuver generally won't work when Han tries to use it.* It's not impossible for someone to use it against him, though.

latest?cb=20180604183408

Per the Rules Reference, Arc, p.3-4, " A ships Firing Arcs are any shaded arcs on the ship's ship token, plus all [turret] arcs, if any. " So if one of these Outmaneuver Black Sun Assassins is outside Han's turret arcs, Han will roll 1 fewer defense die (so 0 dice, at range 1-2 for an unobstructed attack). If Han's turret is pointed at one of these Outmaneuver Black Sun Assassins, however, Han rolls normal defense dice.

* If Han has a missile, Outmaneuver will work with those attacks. However, firing arcs from special attacks--such as attacks from cannons, missiles, and torpedoes--will not count as firing arcs for the purposes of defending against Outmaneuver. If your turret is sideways, but an opponent is directly in front of you, a missile won't protect Han from Outmaneuver.

Separatist: General Grievous. He's one of the few pilots that can really benefit from Daredevil.

5 hours ago, Kieransi said:

Midnight, Koshka Frost, Luke Skywalker, Maarek Steele, Temmin Wexley, and Sinker all seem underrated IMO. Like, some of them are popular but should be way more so.

CIS are all garbage, change my mind

Maul with Palatine and Hate, and Dooku with Scimitar and Hate. Two of the most brutal large ships in the game. Dooku single-handedly made me believe in the power of an IN3 pilot in the IN6 meta.

44 minutes ago, PhantomFO said:

Maul with Palatine and Hate, and Dooku with Scimitar and Hate. Two of the most brutal large ships in the game. Dooku single-handedly made me believe in the power of an IN3 pilot in the IN6 meta.

Yeah I was wrong, the infiltrators are good... I flew against them once, that was a cool game. Not really underrated though, they seem pretty popular. Struggling to find a CIS ship I think is really underrated...

Scum: Another Kihraxz: Jostero naked in the right squad composition does some work, managed to i.e. get Poe with him.

As for the M3As....still wanting them to work, but they are expensive for being so squishy (neither really fast nor really arc-dodgy nor really punchy, middle ground everywhere). Finally FFG came with the ruling making Yushyn working, so Quinn (e.g APT) and Yushyn would function together now. But gas clouds caught on, so non-Seevor MGTs cannot really play to their strength anymore.

And oh, one-shooting Soontir with a crack-shot generic M12L was fun too.

Rebels: yeah Jake does work. Tried all naked Jake, Wedge, Thane, Luke. That was fun.

Empire: 7th sister is still on the to-do list. Want to try her with the Ini 4 strikers with seismic, but lacking time.

Seventh Sister is my pick as well (she can beat up Mace or Luminara any day of the week), but the Black Sun Enforcer is probably a close second. Reasonably cheap, can dance around pretty much any ship, hits hard and is as good a blocker as a Striker. I also quite like the cheap named TIE Fighter pilots, such as Night Beast, Valen Rudor, Rivas, Ezra, Sabine and Ahhav. Most of them see very little play, but I never regret bringing a couple of them.

5 hours ago, Managarmr said:

Scum: Another Kihraxz: Jostero naked in the right squad composition does some work, managed to i.e. get Poe with him.

This interests me. Tried him in a couple of games with my lad at home, alongside Emon. Didn't think he was up to much but all of a sudden, he went wild on a couple of Y Wings, (with some good natural dice) and ended up being a bit of a star.

Leveraging him well seems difficult and a somewhat obvious ploy but some clever play may add a nice swing to a game.

What am I missing with 7th Sister? The ability is cool but the TAP seems underwhelming in general and hard to fit in lists. Happy to be persuaded otherwise

2 minutes ago, Smudger13 said:

What am I missing with 7th Sister? The ability is cool but the TAP seems underwhelming in general and hard to fit in lists. Happy to be persuaded otherwise

v1 actions and dial are great. Sev with just Fire Control System is 48 points (Hate is a nice add if you have the points), and just a decent little pocket ace. But I think she's very much a ship you've got to fly a bit to experience. That every-other-turn Crack Shot ability means she feels like she pushes more damage than she should for her points.

Also blue 1 hard with linked reposition to focus makes her very hard to shake, and hard to hit when you do get shots.

Usually. Green dice man, they get ya sometimes.

Serissu from Scum.

Ahsoka's Delta-7 is my pick for the Republic. She sees some play but usually gets skipped over for Mace or Obi-Wan. Her ability to coordinate stressed ships (even herself) means she can help double mod her friends, or get stressed and stay stressed and get actions every turn as long as she has force.