Alright, so in the setting I'm playing in, there is a notion of high magic. It's like what arcane would be, but is distinctly different. It also is noted as being more difficult to perform, but produces stronger results.
To represent this difficulty, it would seem appropriate to cause high magic to have an increased difficulty (or at least setback).
Given the nature of canceling results in this system, it doesn't seem like increasing the difficulty would be beneficial towards a strong result. If difficulty is to be increased, there need to be some meaningful benefit. I've considered improving the flat numeric results, but that tends to really only benefit attacks, also, what would be an appropriate increase?
One idea that has also been presented is that it halves the total amount of difficulty die added by modifying the spell. That a default attack is now 2p, but you can add 2p "worth" of upgrades for only 1p.
Any thoughts on how to handle some like this?