34 minutes ago, Sciencius said:Very interesting analysis, unlike MajorJugglers pure mathemathical jousting models, you are simply letting the tournament data "speak" for themselves which is in some way the best. Thank you for this. I do have a few constructive comments:
1. I think you should rename the thread title to "New Idea for Point Costs - A Data- and Percentile-Driven Approach"
2. I noticed that practically all pilots in your spreadsheet have a reduced cost - practically all of them. That strikes me as odd - If every pilot gets a price-reduction then nothing is achieved and simply leads to inflation. I am wondering if the data is driven by your "scarcity-boost"? Would you kindly re-upload the spreadsheet, but this time, mark if the price-adjustment comes from adjustment or from scarcity bonus.
3. This has been mentioned, but data should also be weigthed by tournament-participant-size being top-dog in a 64-man tournament is a totally different beast than winning your 8-person laugh-it-up-fuzz-ball tournament kabooze.
1. Maybe so. The original title is kind of click-bait-y. The real reason I named it that way is because I am by no means a statistician of any kind and I did this purely for my own amusement.
2. 60 pilots go up, 47 stay the same, 220 go down. This does mean that about 2/3 are getting a price reduction, which is not insignificant and hadn't really occurred to me before. This could lead to a sort of inflation, but the intent was to bring every pilot to the average level, and it seems the ubiquity of the most efficient pilots had made 2/3 of pilots suboptimal. It would be difficult to counteract this under my model. If the model were to succeed in making every pilot playable, does it matter that you might get slightly more in a list than you could before? Perhaps it does. I could have used the Academy Pilot as the benchmark instead of the overall average, but I feel the AP has had its results skewed by Howlrunner. In terms of adding an indicator of whether the change came from performance or scarcity, that's awfully hard to do because all of them are affected by both except the ones where there was no data that simply got the maximum scarcity boost. If you download the excel spreadsheet, you can see all the data for yourself.
3. I considered both. In most cases it hardly made any difference (neither Kylo's nor Guri's costs would be changed by such a reflection, nor would the 5 Cavern Angels Zealots) and I found the extra data was necessary. Additionally, I personally believe it's a little bit of a trap to price things according to their use by the best of the best players; it's a personal ideology thing, but I feel like there are things that excellent players should get better use out of than the average person. For example, Soontir, Vader, and Whisper would have gone up more under that system because they tend to be played very well at a higher level. Similarly, the Ups wouldn't have gotten as much of a break because top players are great at slow-rolling, action management, and range control. In the end, I don't think it's that big a deal and changing it would require manually re-entering 360 percentages, which I'm not terribly eager to do. This was intended as a fairly rough exercise anyway.
Edited by ClassicalMoser