I'm brand new to the system, and I'm finding it a lot to wrap my head around. I can't quite picture how many of these mechanics would actually play out. I'm sure that's partially because there are rules I'm still missing.
1. If a player wants to play a high honor character but doesn't care about glory, can they choose to always unmask with an "Inappropriate Outburst," taking the glory loss but never losing honor, exposing an opening, or challenging someone? Strife seems to be a huge part of the system, and the compromised condition looks real bad, but from the surface, unmasking feels like it would mitigate most of the danger with relatively minimal consequences.
2. The Mirumoto Two-Heavens Adept school gives a player a rank 3 technique (Dazzling Performance) to start the game. Is that right? It was the only instance of that I could find.
3. In the sidebar on page 137, I see that advantages and disadvantages can be played with "creative application" or "discrete application." The creative application allows for the reroll to apply to other skills. Would it also allow it to apply to other rings, or should I stick with the ring of the advantage/disadvantage, as in all examples?
4. According to the paragraph on Prerequisites on page 173, "Note that prerequisites are waived if a character is directly granted a technique during character creation (or at another time), or if the technique appears on a character’s curriculum by name
or as part of a listed group
(e.g. "Rank 1–3 Kata")." Does this mean, for instance, that a non-Crab bushi can take Lord Hida's Grip, as long as they have "Rank 1-2 Kata" in their curriculum? It seems strange to not have any secret kata.
5. Am I correctly understanding that Iaijutsu Cut: Crossing Blade can only inflict a critical strike if the target is already incapacitated? And Iaijutsu Cut: Rising Blade can only inflict a critical strike if the target is incapacitated or compromised? If it's a duel to the death or even first blood, might it be better to just use Water stance to draw and Strike, allowing for two opportunity to grant a critical strike?
6. Under the "Conflict and Martial Skill Examples of [opportunity]" on page 328 of the core rulebook, some of the examples seem to be the same opportunities granted by the "Striking as [Element]" series of kata. Am I misreading something or does this negate the need for those kata?
I know this is a lot of questions all at once. If you could even just answer one of them, I'd be really appreciative. I want to get some friends into the game, but I feel like I have to have a solid handle on it myself first.