It bothers me that there's so much discussion on ship arcs spread over so many topics, so I thought I'd post my parsing of the problems.
1)
Front arc
- indicated by the
symbol, this designates both the forward-facing arc of a ship (for orientation purposes) as well as the symbol describing the attack arc from which primary front-arc attacks are made and from which special front-arc attacks are made when indicated in the card. If a card uses this symbol, it means that the target of the check must use the front arc. If the words "front arc" are used, the condition of whether or not the front arc also has a primary weapon value or a primary attack is irrelevant.
2)
Rear arc
- indicated by the
symbol, this designates both the rear-facing arc of a ship (for orientation purposes) as well as the symbol describing the attack arc from which rear-arc primary attacks are made and from which special rear-arc attacks are made when indicated in the card. If a card uses this symbol, it means that the target of the check must use the rear arc. If the words "rear arc" are used, the condition of whether or not the rear arc also has a primary weapon value or a primary attack is irrelevant.
3)
Bullseye arc
- indicated by the
symbol, this designates a specific arc
within the front arc only,
from which certain special attacks may be made, within which the target must fall when checking for "bullseye arc" triggers, and which is referred to on several Talent cards, among other things. A card that checks for "bullseye arc" or uses the
symbol checks for both presence in the front arc and presence in the bullseye arc.
4)
Side arc
- indicated by the
symbols, this designates both the left- or right-side facing arc of a ship (for orientation purposes) as well as the symbol describing the attack arc from which side-arc primary attacks are made. In addition, any card that references friendly or enemy ships and uses these symbols will be checking for presence in either the left- or right-facing arcs of a ship.
5)
Front arc or rear arc primary weapons
- front arc or rear arc primary weapons (which are also primary
attacks
) are indicated by this set of symbols:
and any card that requires a front arc primary attack or a rear arc primary attack will look for these symbols on a card. In addition, when a card refers to the target of a primary weapon, it also assumes that the target is in one of the primary weapon arcs.
The 180 degree arc found on certain ships includes a front arc, and can use any secondary weapons that also use a front arc. It does not include the rear arc.
*
Questioning this given some comments below.
6)
Single turret arc primary weapons
- Single turret arc primary weapons (which are also primary
attacks
) are indicated by this symbol:
and any card that refers to a turret primary attack or a turret arc would check for this symbol on a card. On the ship base, this is indicated by a movable
turret arc indicator
, which indicates both the arc from which a primary attack can be made, (whether
,
,
) as well as the direction in which the arc is facing. Thus, any cards that refer to "in a friendly ship's
will check any and all turret positions for friendly ships. Ships whose abilities trigger when performing front-arc attacks (not
attacks) will only benefit from those abilities if the turret arc indicator is also in the front arc, meaning that the attack is being made from the front arc, even though it's being made by a turret. Single turret-arc ships, in order to take advantage of something like Veteran Turret Gunner's ability, would have to find some way of changing the arc from which the attack is made before making the second attack.
7)
Double turret arc primary weapons
- Double turret arc primary weapons (which are also primary
attacks
) are indicated by this symbol:
and any card that refers to a turret primary attack or a turret arc would check for this symbol on a card. On a ship base, this is indicated by a movable
turret arc indicator
, which indicates both the arcs from which a turret-arc attack can be made (whether
,
,
) as well as the directions in which the arcs are facing. Any cards that refer to "in a friendly ship's
will check any and all turret positions for friendly ships indicated by both single turret arcs (as in the Resistance RZ-2 A-Wing) or by double turret arcs (as in the Resistance Bomber). Any cards that allow you to make bonus attacks from different turret arcs will check whether a turret arc indicator has been in or is in any of the front, rear, or side arcs already this turn. If it has already been in the arc from which you're making the attack (as indicated by the turret arc indicator), it must either
also
or
then
be in a different, separate arc to take advantage of the bonus attack. Additionally, double turret-arc ships can fire in two directions already, so they would be able to make two distinct attacks, one from each turret arc, or would be able to make two attacks from different turret arcs if the arc indicator could be rotated between arcs, as in the case of Veteran Turret Gunner + Paige Tico.
If a card refers to "making a
attack", then to me, the ship must be firing from its front arc, using a front-arc primary or special attack. If a card refers to whether something is "in your front arc", it means that all you are checking is orientation.
If a card changes the arc from which an attack can be made (i.e. Krassis Trellix, which spurred this post), it does not change any other conditions of the attack except the orientation from which the attack can be made. To me, Trellix's ability allows you to fire
-oriented special weapons from your rear arc. It does not change the arc check for any other purpose (including Outmaneuver's use of the
). It is both straightforward and simple.
Edited by feltipern1
or
. It's fairly evident to me that the 90-degree angle is specific to the symbol