Cymoon - Vader/Needa/TRC/Intensify Firepower

By CR-2driver, in Star Wars: Armada

I was just wondering about Cymoon builds. I typically shoot blanks with red dice. Would Vader/Needa/TRC/Intensify Firepower be an acceptable way to fix my Stormtrooper shooting?

Cymoon - Vader/Needa/TRC/Intensify

Arquitens - Engine Techs/TRC/Hand

Arquitens - Engine Techs/TRC

Gonzanti - Boosted Comms/Comms net

Jendon/Dengar/Saber -squadrons

Any recommended 400 pt Cymoon builds?

Well it would fix it for sure haha, but honestly Vader and Iff makes for a very effective gunship anyway and leave then you can bring different turbolazers and an officer

Uee needa on one of the Arqs and bring, Sad or Brunson, Intel officer is also very good

Edited by clontroper5

Name: Untitled Fleet
Faction: Imperial
Commander: Darth Vader

Assault:
Defense:
Navigation:

Arquitens Command Cruiser (59)
• Captain Needa (2)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 76 Points

Arquitens Command Cruiser (59)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• Hand of Justice (4)
= 78 Points

ISD Cymoon 1 Refit (112)
• Darth Vader (36)
• Intensify Firepower! (6)
• Spinal Armament (9)
= 163 Points

Gozanti Cruisers (23)
• Comms Net (2)
• Boosted Comms (4)
= 29 Points

Squadrons:
• Colonel Jendon (20)
• Ciena Ree (17)
• Valen Rudor (13)
= 50 Points

Total Points: 396

I agree with Clone. That Cymoon doesn't need that many dice fixers. This is what I would run, if I was building a similar list. I cut down on points by swapping out Dengar and Saber for Ciena Ree and Valen Rudor, who tend to be the better pair. I'd even drop Jendon for more points on the Cymoon, swapping him for H9 Turbolasers (to guarantee accuracy results), and Gunnery Team.

I've had a lot of fun with this little combo. I let the kittens go in ahead and strip tokens, the Cymoon sweeps up as last hitter. Squads either screen or attack ships. It ain't perfect, but it's fun.

mozambique

Faction: Galactic Empire
Points: 393/400

Commander: Darth Vader

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Spinal Armament ( 9 points)
- Intensify Firepower! ( 6 points)
= 185 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Morna Kee ( 27 points)
1 Colonel Jendon ( 20 points)
= 47 total squadron cost

When you have Vader he is enough. When you dont.... Dual Rubolaser Turrets, Intensify Firepower, Needa TRCs, Jonus.. Basically anything at that point.

Effective Imperial fleet designs with an ISD seem to be dependent on that front arc hitting its target. The Rebs tend to avoid that front arc like the plague, and I've had two 6-rounders where the ISD front arc never fired once--I suppose the silver lining is that I didn't miss. :D The other problem was not using Spinal Armament since I keep getting shot in the @zz by 3 CR90s or 3 Hammerheads. :D I'll try these builds. Cheers.

Edited by CR-2driver