Acording to the Blast Quality for weapons on pg 168 of the EotE rule book, it states that each character (friend or foe) engaged with the original target suffers damage equal to the weapons Blast rating (plus normal additions of damage per hit as usual).
It also goes on to say (or repeat itself, I cant figure on which), if it fails to activate you can still trigger it with Advantages.
The Engaged range states that its the range where you are in close combat or when you want to use an item. Basically touching or touching distances.
Short range is when there are several meters between targets.
Situation: an explosion with the Blast quality goes off targeting a squad spread out over a distance of Short range. Some are closer to others than most.
Now toss in players who's characters are grouped together performing close proximity actions but not engaged, or so they argue. A Blast happens in their area, and now I need to determine who is hit and who is missed by the blast. I ended up having every character roll 1d6 with a 4-6 missing. And what do you know every one including the original target roled a 4+. So I still hit them but gave a cover bonus to quiet the arguements.
So my questions are as follows, and I know that these are abstract rules in many regards.:
First: Lets talk range. The way Engaged reads is a Blast effect will only hurt targets if they are holding hands or close enough to, and Short range is several meters appart. Now I have yet to find any rules on coherency of individuals, so I figure its up to the GM to figure how far apart normal people stand from each other. So the problem I guess is for a Blast quality what is the Area of Effect (AoE). I mean in the real world a Fragmentation Grenade can hit targets at least in a 20ft radius, with shrapnel if not just blast. And a warhead with Blast could explode with effect out to extreme range. Now I will look to the weapon discription for AoE if stated, but for most weapons it just says Blast and a number. I guess I am looking for clarification between Engaged and Short regarding Blast Qualities.
Second: lets talk Activation. I was under the impression that weapon qualities are activated by spending enough Advanteges or Triumphs to activate the effect. However the Blast quality says you can activate a Blast effect even if it misses by spending Advantages or Triumphs. I take this to mean that even a miss doesnt stop a Blast from going off and possibly effecting the target. Also it will go off short of spending Threats or Dispairs to cancel the effect.
But if the attack misses then there is no target to center on, its possible for the blast to go off even dozens of meters away.
But the rule doesnt say that. It says the original target is still hit along with all those in Engaged range.
This whole statement seems to both contridict itself as well as say that a blast will never miss provided you have Advantages or Triumphs or maybe even Destiny Points to spend.
I need clarification on if a miss is a miss or ignored regarding Blast Qualities.
The issues I see are AoE weapons and not just Blast effects, and who is effected. There are gas bombs and flame throwers, and even things like mine fields which have strings of blast effects happening. All talk about single target or those Engaged with the target being effective. But is actual Engaged range holding hands or is it out to Short range which states it starts several meters away. Its a gray area but still needs clarification.
Any help on this would be great.
Edited by R0bperry