1 minute ago, InfinityIncarnate said:I'm sorry to say, but you're very, very wrong here. You have very obviously misinterpreted or misunderstood the system that I've made. Because the system currently only deals with GENERATING force points based on ability, skill, force rating and circumstances in the user current situation. And again, you're not guaranteed success with this system, this should be inherently obvious as there are blanks on all dice EXCEPT the force dice, but this system doesn't use the force dice, so with this system you can inherently fail, both from rolling blanks, but also from successess being negated, and even when they're not negated you can still up with the OPPOSITE of what you intended to generate. So NO, there are NO GUARANTEES that you will successfully generate force points, even without circumstacial dices. I still don't get how you find that this system I've made gives anyone the guarantees you say it gives.
You only roll force dice when you use the move. so if you automatically succeed. And as I said if that is not the case it is a lovely example of why I said your rules are way needlessly complicated. It is a huge wall of text that adds complication to a system that is roll dice count pips.