Scum Points Adjustments you would like to see...

By Greedo_Sharpshooter, in X-Wing

Hyperspace for scum is going to be a challenge to find something that can win. Kavil and Old T are perhaps going to become staples in that format with current ship availability.

Scum falcon, escape raft and fangfigters are still all good and maybe looking for a squad that is as good as what other factions are bringing. Trickshot up to 4pts is still going to be needed for scum han to push thru the needed dmg.

I wasn't expecting to get 0-0-0/BT-1 into Hyperspace but seeing that Imperials get them and we don't is a little frustrating.

I'm glad to see the Firespray come down a little, but I'm disappointed the generic Fangs didn't come down at all. I think that could have dropped a point or two and been more competitive.

I have mixed feelings. I think the internal balance of the faction will be a little better, but I'm not convinced Scum will be more competitive overall. We'll see how it pans out with the changes to the other factions I guess.

Price reductions for the Khiraxz, JM5K, Shadowcaster and YV-666 are good to see and were much needed. I'm not yet convinced the Jumpmaster is good even with lower points and an extra slot but I'll at least give it a try.

The slot swap on the Kihraxz seems a bit pointless - we've swapped a useless slot for... another useless slot? I struggle to see a list where I'd want two illicits on a Kihraxz. ID wasn't good on them to start with and now costs more, Feedback is better on a Z-95 and too expensive in general, they can't take Rigged, Dead Man's Switch is just bad... the only thing I might consider is Cybernetics + Cloaking Device on Graz, and I don't expect that to be particularly good.

There also seem to be some weird oversights. M3-A has no changes, even though it's been consistently mediocre. Maybe they want to see if they get used with Autoblaster?

Also no changes to missiles, which are mostly bad, or to most of the Scum crew and gunners.

11 minutes ago, Ysenhal said:

I have mixed feelings. I think the internal balance of the faction will be a little better, but I'm not convinced Scum will be more competitive overall. We'll see how it pans out with the changes to the other factions I guess.

Price reductions for the Khiraxz, JM5K, Shadowcaster and YV-666 are good to see and were much needed. I'm not yet convinced the Jumpmaster is good even with lower points and an extra slot but I'll at least give it a try.

The slot swap on the Kihraxz seems a bit pointless - we've swapped a useless slot for... another useless slot? I struggle to see a list where I'd want two illicits on a Kihraxz. ID wasn't good on them to start with and now costs more, Feedback is better on a Z-95 and too expensive in general, they can't take Rigged, Dead Man's Switch is just bad... the only thing I might consider is Cybernetics + Cloaking Device on Graz, and I don't expect that to be particularly good.

There also seem to be some weird oversights. M3-A has no changes, even though it's been consistently mediocre. Maybe they want to see if they get used with Autoblaster?

Also no changes to missiles, which are mostly bad, or to most of the Scum crew and gunners.

agree. im feeling quite underwhelmed by the changes overall.

shadowcasters are helped out by 3pt reduction to the title. for me thats the best of the changes for Scum :)

cybernetics is decent at 3pts. still not going to make much of a difference to the landscape.

i honestly think maul crew should have gone down to 10pts not up to 12.

it feels like a range of conservative changes on the heels of a some quite significant nerfs from 1st points adjustment... Boba Fett, 4-LOM, Palob/Moldy Crow/Jakku Gunrunner seem still largely left out in the cold when you look at where they were at the launch of 2.0. Han Gunner was seriously OP at 4pts and he needed a nerf... he got slammed with an 8pt increase. Not suggesting he comes back to 4pts but seems like hes nerfed out of the game. Same with Palob/MC title. up in points by a similar amount from round one of points adjustments. 4-LOM/adv.sensors too. These guys r still on the outside looking in.

Edited by Da_Brown_Bomber
4 hours ago, Hiemfire said:

6. Nerfed the only "competitive" list in faction into the grave.

 In summary: Okay, a little nice in some ways but on the whole still leans heavily towards we're still ******...

^This... I couldn’t agree more! They did this during the first point change with Boba, Han Gunner, and Marauder and NOW they did it to Drea and Scurrgs! I seriously don’t get it, it was our only competitive list. And even using the word “competitive” is a stretch IMHO. And Guri went up!!! WHY?!?!?!

I’ll admit I’m happy the scum large bases went down but there’s still no fix to the JumpMaster, Fang Fighters still don’t have a mod slot (wishful thinking I know), TBC stayed the same, Maul went up, etc, etc, etc...

I truly mean this when I say **** YOU FFG!!!

scum is ok. they just havent moved anywhere. changes to scum were minor except nerf to drea. one or two pts here and there.

would have been nice to get marauder back online. lowering this and keeping han Gunner at 12 would have kept things balanced.

Im looking for positives... there are a few. ketsu and talonbane unchanged. shadowcaster title down 3. some of scums worst ships got a small buff, name jumpmasters, khiraxz, kimogila.

1-2pt drops to firesprays and shadowcasters (except ketsu)

1pt drops to 3/4 IG-88's and hawk pilots (except palob)

beyond these quite minor tweeks im not seeing much shift in Scums fortunes here.

would have been nice to see 'something' elevated with a significant buff. changes for scum are too conservative imho.

+1pt cost to Guri and Maul crew seems unjustified... you raise points to stuff thats too good or is warping the meta... neither of these is doing that.

wonder if passive sensors on starvipers was behind the guri mini-nerf?

You all need to remember that every other meta list copped a nerf in this round of points changes. Scum aren't about to roll out a broken new list and crush the meta, but they are certainly competitive.

8 minutes ago, gadwag said:

You all need to remember that every other meta list copped a nerf in this round of points changes. Scum aren't about to roll out a broken new list and crush the meta, but they are certainly competitive.

This is the part I'm laughing at. 1 point change for the entire Howlferno list is not a nerf by a long shot.

13 minutes ago, gadwag said:

You all need to remember that every other meta list copped a nerf in this round of points changes. Scum aren't about to roll out a broken new list and crush the meta, but they are certainly competitive.

did delta 7B title get nerfed or tweeked? anakin up 2pts.

rebel beef nerfed. at least most common build. they lost name pilots but will change modes and be ok. wedge up 3pts beef name Bs Ten/Bralen 2/4pts up and cassian up 4pts.

empire. vader up 2pts. soontir up 1. quad phantoms get nerfs. juke up to 7pts. maybe 4 juke phantoms finally dead?

Edited by Da_Brown_Bomber

Four. Cartel. Marauders. With. Eight. Hit. Points.

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I'm actually a little sad about the loss of the 3rd Modification slot on the Kihraxz. It was kinda fun to fly Hull/Shield/Afterburners or Stealth Device on Talonbane, Viktor Hel, and Graz. 4 somewhat ace-like ships, each with 8 HP and a conditional extra green die. Only two points got freed on my older list, but it was enough to give Talonbane Predator.

Anyhow, new version sees everyone get Contraband Cybernetics. Eh. Nice flexibility, but what felt nice about Trip-Raxz was that you felt tankier than Trip T-70. Maybe the cut is Afterburners rather than Hull/Shield.

Why oh why does Cloaking Device have a uniqueness dot? Trip Raxz Aces with Cloaks would be amazingly fun.

//

I might actually play 4x Phantoms now. Four Sigmas with Crack Shot. Three Imdaars with Collision Detector or Shield Upgrade or Afterburners. Seems like it'll be more fun, since it's fair enough that you don't feel bad about yourself, and they're still ships which move so cool.

My favorite squad (Outmaneuver Assassins & Seevor) didn't get hit, but it's sad to see Scum's best squads get nerf hammered.

Jumpmasters I expect are still unplayable, the only thing I see going for them is Feedback Array Contracted Scouts are the cheapest large base bug zappers around. Atleast they can finally grab Agile Gunner... Manaroo could also use Hotshot Gunner and pair up with a Swarm Tactics I6-5 to pass her token(s) to, while still contributing offensively by stripping a target's focus first. Although... a permanently cloaked Feedback Array + Static Discharge Vanes Scout might be just my kind of Scum. Maybe even with Informant to more easily Barrel Roll into the most expensive ace's face... ah, the pure evil!

M AB M3-As are going to be a blast. M3-As with Autoblasters are basically mini-"Scourge" Skutus with a Shield Upgrade and uncancel-able 'outmaneuver' crits, and Marksmanship makes those out of arc bullseyes hurt. Looking forward to those even if they didn't get 'buffed' in any way. Serissu with a Marksmanship, Autoblasters & Afterburners loadout could be a good hunter of tanky aces like Luke or Full Throttle ships.

The cheaper Kihraxzs, cheaper Kimogilas, and Autoblasters M3-As can also make for a lot of fun 5 ship combinations:

4x Kihraxzs, Predator Dalan Oberos (Kimogila)
4x Kihraxzs, Feedback Array Contracted Scout
4x Kihraxzs, Autoblasters + Elusive Serissu (with 3 pt bid)
3x Kihraxzs, 1x Kimogila, Autoblasters + Marksmanship Serissu
3x Kihraxzs, 2x Kimogilas
3x Kihraxzs, Marksmanship + Autoblasters Serissu, Kimogila
3x Kihraxzs, Talonbane Cobra, Autoblasters + Marksmanship Laetin A'shera (or TPV for a 1 pt bid)
2x Kihraxzs, Predator Kimogila, Marksmanship Kimogila, Autoblasters + Marksmanship TPV

I could find myself taking any of these for a spin.