It seems that most people don't like Cult Encounters. I think that's because they don't appreciate them enough. First of all, Cult Encounters happen on the Woods, Black Cave, and Unvisited Isle, places very dangerous to have normal encounters there because a gate can appear. Cult Encounters never make a gate appear. This should be enough to make them appealing, but most of them are actually very useful on their own. Here are my thoughts on each and every one of them:
Very useful. If you have a common item that isn't very useful you can discard it, otherwise get a corruptopn.
I doubt anyone would argue 2 sanity and a corruption isn't worth a blessing.
Not good per-se, but not as bad as a gate also appearing.
This one isn't so bad. Worse case scenarion you lose the membership.
This is bad, but there aren't a lot of thigs that raise terror. Not that bad.
This is probably the worst cult encounter but as you will see there are many good ones.
Very very useful.
Same.
Another bad one, but not horribly bad.
You didn't expect all of them to be good ones...? It's still better than a gate appearing.
Meh. Not that bad.
Another horrible one, but still better than a gate.
Insanely good. You would have to be a madman to argue that.
Maybe not so fun for your character, but obviously helps the game tremendously. One for the team, right?
$3 is an amazing deal for 2 clues. Well maybe not amazing cause of the corruption, but still good.
Milk isn't very useful, but if you don't want it then no penalty.
Again, insanely good.
Need money? help yourself. Don't need it or don't want a corruption? then no penlaty.
So, there are 10 good ones and 8 bad ones, and even among those 8 some of them aren't that bad really. The 10, on the other hand, are very useful. 10-8 is a better ratio then the one you'll find at Woods/Black Cave/Unvisited Isle. I hope this changes your mind about cult encounters.
