1 hour ago, Ling27 said:For our local narrative campaign, using renforcement rules similar to Middle Earth Battle Companies, one of the Rebel ship captains got his hands on some BWINGs and bought the expanded hanger bay upgrade for his Hammerhead (For this campaign, fleets can only have as many squadrons as your command value)... he flew his XWINGs way out there when the VICs had the, get to do a free anti-squad attack at the end of shooting.
The rebels learned the power of anti-squadron fire that day.
Oho that's for sure! Reminds me of way back around Wave IV when I ran a heavy bomber list. Flight commander had just come out and I was running that old strategy of doubling it up with FCT on Neb-B Escorts. Like a couple of sheep dogs I had them flying on either side of my bomber ball and when an opponents 10-or-so tie squads (might have also included interceptors) came roaring in, those two medium-range anti-squad dice cleaned house. Some bombers did have to do their own fighting, but not many. ![]()
That's what originally got me into this strategy in the first place actually.