Let me preface this by stating this idea only really applies to squadron-heavy lists.
So, I'm sure plenty of people know the power of heavy squadron lists: bombers and/or multi-role squads in high numbers to exhaust an enemy ship's defenses. Obviously, one of the key strategies for this is getting big alpha-strikes in, most often using "Intel" squadrons to dampen enemy squadrons' ability to protect enemy ships from attack. However, I do often wonder to myself, is there a case to be made for alt versions of ships that seem to exist (at least in-part) for anti-squadron and/or kitting out multi-purpose ships for heavy squadron support via ship-to-squadron attack.
Of course there are the more obvious ones: Quasar-Fire Carriers, Neb-B Escorts, and flotillas that are already there to activate squadrons, but I'm talking also of the more expensive ships that don't get much shine: Assault Frigate Mk2 As, Gladiator IIs, heck I'd even throw in the Raider II. On top of that, there's upgrades to think of as well (General Draven, ordinance pods, DTTs for the red-die chance, etc.).
I guess the TLDR here is, has anyone here had big success with putting more into their anti-squadron game ship-wise when making a squadron list? Bonus points if you've found ways to use normally hard-to-use cards (like cluster bombs or point-defense reroute). Thanks!